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2238 is simulator of waiting

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Solar:

--- Quote from: Andr3aZ on November 20, 2010, 02:08:33 PM ---this was not about cd whine.... this was about makin it harder to get something "usefull" x amounts harder. So good items are really valuable and not like "meh i got 10 rocketlaunchers from last unity farming no problem if i loose one, this evening ill get 10 new"

--- End quote ---


--- Quote from: Solar on November 19, 2010, 08:48:56 PM ---if they are appropriatly difficult then theres no need for a timeout.

--- End quote ---

Tomowolf:
I would say so : that is true - its simulator of waiting : but i'll quote from someone " YES WE CAN" so WHY the hell we cannot erase cooldowns for gathering - if its easier to farm weapons than craft ?!?!

Solar:
So one feature isn't working correctly ... why shouldn't we break another?

Andr3aZ:

--- Quote from: Solar on November 19, 2010, 08:48:56 PM ---Rats value was $0, so they wouldnt have had one. But encounter timeout is no answer - if they are appropriatly difficult then theres no need for a timeout.

--- End quote ---

True dat, but its not only encounters i think. Its quite difficult to get a system working were things arent gained by frustrating work but also not avaible on every corner equaling item flood.

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