Other > General Game Discussion
2238 is simulator of waiting
gordulan:
never fear, I can translate, I understand, therefore, this. (My Translation to Educated English)
--- Quote from: LagMaster on September 14, 2010, 07:57:19 PM ---I have a build I'm thinking of creating which will have 250 HP and dual Toughness. It will neither be slow, nor will it be blind
In fact, it ought to be able to use the Bozar with some proficiency.
--- End quote ---
Johnny Nuclear:
I would like to know why is this game only about waiting.
Sius:
--- Quote from: Johnny Nuclear on September 19, 2010, 03:26:54 AM ---I would like to know why is this game only about waiting.
--- End quote ---
All work and no play makes Jack a dull boy
Translated: Crafting + character development + ingame "progress". Three plague wounds of 2238.
RavenousRat:
--- Quote from: Sius on September 19, 2010, 10:15:08 PM ---All work and no play makes Jack a dull boy
Translated: Crafting + character development + ingame "progress". Three plague wounds of 2238.
--- End quote ---
If you'll cure these wounds, then we will have:
Every critter drops caps.
Vendors have infinite number of guns and ammo of any choice.
There's no XP and levels, you creating your character like in Opera's character planner, and everyone will be 21st level at start.
Oh noes! It'll ruin whole game, because there will be only slaughtering 24/7 everywhere, and California become arena like in quake.
Well, now is the same, the only reason, that it takes time to do that, so yes... why someone should waste real life time to get gear and 21st level, when everyone can get that since begin?
So, the plague wounds isn't in crafting and character development, but in gameplay itself, it's beta with perks, drugs and weapon balancing, TC, crafting system, and some quests.
"The progress" is stupid killing poor brainless critters, wasting your time and staring to monitor clicking with your mouse, until you get 21st level.
Sometimes, if you have mentats or ....3 CH (lol) you can even complete some quests, but not to get some profit from that, but only to do something else except for clicking on critters and see them dying.
Solar said there will be NPC-faction stuff, which I hope will be the main character development feature, or something with player interaction but impossible to abuse and on any character level, allowing you to reach something. Stupid killing critters in the desert should be simply if you don't know what to do else or too weak for challenge, or even make encounters mostly as obstacle between point A and point B and make it impossible to simply run to exit grid in RT without even engaging combat. Main character development should be in quests and player interaction events, not stupid grinding on mobs. Player interaction events I meant PvP, which isn't abusable, like random duels or fights (probably NPC faction or something).
Sius:
--- Quote from: RavenousRat on September 19, 2010, 10:28:45 PM ---If you'll cure these wounds, then we will have:
...
--- End quote ---
You cure your wounds with poison?
I've thought we have all that quake bullshit talks behind us. Apparently I was wrong. Just because I point out that some feature is not designed well, then it automatically means I want 24/7 slaughter with instant max lvl chars or what?
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