Also, no. As soon as cvet finishes his development he is going to release his code.
I think it should be stated the engine source codes will not be opened. It's just content files: scripts/dialogs/maps/graphics that will be available to others to be modified. That's why Cvet is working hard to have it very flexible, much more flexible than needed to host fallout game.
The FOnline engine is 100% written from scratch. You can create every possible game with it and even sell it after.
Of course, things like the SPECIAL-system can't be made commercial that easy... it needs to be either replaced with something else or you have to talk to Bethesda.
The only legal "fear" that FOnline has is regarding the used content from the Fallout games.
Only SPECIAL? what about the 99% of the maps and the 99% of the art and sounds. How much original content is there? everywhere i look in your data files i only found modified copyrighted material.
Like it is a "small" fear...
Quote from: Eralo on January 15, 2010, 05:45:34 pmOnly SPECIAL? what about the 99% of the maps and the 99% of the art and sounds. How much original content is there? everywhere i look in your data files i only found modified copyrighted material.I was talking about new games with new content. It is obvious that you can't use Fallout material (maps, graphics, etc) and release it as a new game + sell it.
The same fear that every Fallout mod has as well. I want to remember that in the licence agreements from Fallout 1 and 2 is stated that it's not allowed to modify or reverse anything of the game. Still, this rule has been broken over and over since many years now by various people. FOnline exists since at least 4 years now too.
As soon as cvet finishes his development he is going to release his code.
i know that cvet/baster retains the copyright and can do whatever they want with the source