Other > General Game Discussion

I would like to address the thief greifing problem.

(1/8) > >>

Michaelh139:
Problem #1 Escape Lag

When you press escape twice, it tends to take an extra second to click off while in trade, you've all seen it, the blank dialogue screen just sitting there while your robbed leaving you helpless.

Problem #2 fake stealing

Some people like to be dicks and greif people by faking the steal skill on them making it impossible to trade with a vendor for a uneducated wastelander due to paranoia.

Problem #3 "Hey ass hole what am I payin ya fo?"

This is an address and a suggestion:  When a thief is caught stealing from YOU, lemme make it clear, YOU, any mercenaries you have with you will immediately attack and attempt to kill the thief AND, (yes theres an AND) LOOT the thief, so gaurds don't confiscate YOUR goods.  I mean, wtf man Your guys are just gonna stand there and watch some bitch pick your pockets????

Problem #4 Groups of thieves

This is technically ok, its a cool tactic BUT sometimes its overabused, when more than one thief blocks you in, idk, a corner or something, unless you have a gun and ammo in it, PLUS, only if they're caught stealing, its practically a fucking free-for-all with no way to counter it.

Thats about it atm.  :P

Swinglinered:
The thieves are hilarious!

Just give 6 RT minutes to kill a thief if he's caught.
(With the first minute of that counting as "Battle" for exit grid purposes.)

The kill flag expires on death, so he can come right back and start thieving again,
Nothing wrong with that, just don't be afraid to "die".




Trokanis:
I don't think it should be possible for a 'gang' of thieves to corner you in a [guarded] town and take all your stuff.  Hell it's sad enough that the guards see it and all they do is say "Look he's trying to take something." in THEIR city.  Yet in the wasteland if someone is a Raider [professional thief] don't be standing between them and the people who work for the SAME town as those guards.  I think it wouldn't be such a harsh feature to add if someone becomes unguarded in a town, especially for stealing, that they get turned into human salsa, by all the firepower those guards are sitting on while they're picking their noses.

HertogJan:
1. That's indeed a problem
2. As said in at least 1 thread in the suggestions forum, there should be a different animation for stealing
3. Agreed. Slaves and mercs should protect you against thieves
4. Door blockers should be shot by guards after a few seconds. If you're stupid enough to go stand in a corner like at Dusty's or Buster's in NCR, that's your mistake. On a side note, remove the fence at the doctor's office across Dusty's in NCR. Thieves regularly block your path there.

Trokanis:
Yeah standing in the corner so your back is turned to the book cases, stupid idea, I should have known... [thieves get bonuses to steal from behind]

Still good ideas about something to balance, the so called [guarded] towns.

Navigation

[0] Message Index

[#] Next page

Go to full version