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Author Topic: Runboy93 builds.  (Read 5384 times)

runboy93

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Re: Runboy93 builds.
« Reply #15 on: September 02, 2010, 01:22:17 pm »

10 luck helps for critical hits.
Personally I would put 4 AG points in LK as far as the crippler build goes.
4 AG to LK O_o
Insane.
Re: Runboy93 builds.
« Reply #16 on: September 02, 2010, 01:40:52 pm »

4 AG to LK O_o
Insane.

Not for cripplers.
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Re: Runboy93 builds.
« Reply #17 on: September 02, 2010, 02:44:10 pm »

no, crippler does not need 10 LK. BROF pistol crippler needs 10 LK. sniper crippler has 6 agi for sniper rifle, 6 lk, and either 6 en or 6 in. pe is set to 7 or 9 and night person is taken.
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gordulan

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Re: Runboy93 builds.
« Reply #18 on: September 02, 2010, 05:25:54 pm »

all cripplers need 10 luck, it is a must if you want any sort of chance to get good criticals man, the +3%, +5% and the +7% values per point of luck are important beyond point, therefore this


10 Lk no extra boosts, the critical chances
Eyes: 70%
Head: 50%
Limbs 30%

Ultimate crippler build  (10Lk, 3xMoar Critz, Finesse)
Lovely critical chances, eh?

Eyes: 95%
Head: 75%
Limbs: 55%

At least that's what I have been calculating my builds with so far...
« Last Edit: September 02, 2010, 05:29:12 pm by gordulan »
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

runboy93

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Re: Runboy93 builds.
« Reply #19 on: September 06, 2010, 09:06:23 am »

I make today later new builds.
Re: Runboy93 builds.
« Reply #20 on: September 06, 2010, 12:03:11 pm »

sooo...the best way to cripple is eyes then legs so he cant run?
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Re: Runboy93 builds.
« Reply #21 on: September 06, 2010, 01:02:10 pm »

sooo...the best way to cripple is eyes then legs so he cant run?

It all depends on why you want to cripple and where.
In combat eyes is good.
Arms too if your enemy is using a two-handed weapon.
Legs is useful to prevent your enemy from leaving the map (both in encounters and when shooting thieves in towns).

http://www.fo2238.fodev.net/wiki/Crippled
« Last Edit: September 06, 2010, 04:29:38 pm by HertogJan »
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Nikey646

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Re: Runboy93 builds.
« Reply #22 on: September 06, 2010, 03:09:07 pm »

all cripplers need 10 luck, it is a must if you want any sort of chance to get good criticals man, the +3%, +5% and the +7% values per point of luck are important beyond point, therefore this


10 Lk no extra boosts, the critical chances
Eyes: 70%
Head: 50%
Limbs 30%

Ultimate crippler build  (10Lk, 3xMoar Critz, Finesse)
Lovely critical chances, eh?

Eyes: 95%
Head: 75%
Limbs: 55%

At least that's what I have been calculating my builds with so far...

LOL im using a Temp SG guy (my unarmed guy got boring atm) and with 8 luck, he could easily pwn you. i went Hinkley, lv 2, 83 SG, pwned a guy 4 levels higher then me in 1 shot, i did a shot on him for fun with a 10mm Pistal, 51 damage, and blinded him.....don't tell me 10 luck is a msut when 1 guy 4 levels higher was getting ownd (unless he came up adn bursted me :l because of damn lag.) (Note: The K0 he was in BA)
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Re: Runboy93 builds.
« Reply #23 on: September 06, 2010, 04:23:53 pm »

You ever heard the words "random" or "roll"? This means that every single action depends not only on the basic values of your skill but also on the outcome of a roll. Of course you can be lucky and "pwn" someone 4 levels higher but in the end the overall average crippling chance is higher with 10 LK obviously because the chance of dealing a critical hit is higher in the end.

Chiko
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runboy93

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Re: Runboy93 builds.
« Reply #24 on: September 07, 2010, 01:28:32 pm »

Not for cripplers.
I thought that cripplers need AP too :P
Re: Runboy93 builds.
« Reply #25 on: September 07, 2010, 01:55:08 pm »

all depends on where you aim.... when a normal shot needs 4AP.... then legs limbs take 5AP, head, eyes and crotch take about 6AP......
with rifle type weapons such as hunting rifle, sniper rifle , laser rifle and plasma rifle it takes 1 more AP therefore making 1 head/eyes shot cost 7AP (6 with BRF) therefore it would be logical that you should eighter get only 6ap (8 if u want to reload in the same turn) or 12ap (with 10agi and 2x action boy) for handguns you should get about 10ap worth (2x aim to the eyes/head) with BRF

and knock down usually comes with criticals yes... but knock out is another luck roll and will not appear as often even with criticals (knock out usually lasts 3 turns, knock down only takes around 1/3rd of your AP from next turn)
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Re: Runboy93 builds.
« Reply #26 on: September 07, 2010, 03:19:29 pm »

I thought that cripplers need AP too :P

10 LK over 10 AG for cripplers.
6 AG still means 8 AP.
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