Author Topic: FOnline SDK - Question  (Read 148009 times)

Offline Gob

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Re: FOnline SDK - Question
« Reply #315 on: December 27, 2012, 11:34:15 pm »
You don't need to cut it actually... I found out it works better if you don't. just play arround with the settings untill you get the tile shadowing right.

JovankaB

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Re: FOnline SDK - Question
« Reply #316 on: December 28, 2012, 12:20:04 am »
I tried merging 2238 map once but it turned out on some PCs with older graphics cards big (not cut) maps might be not visible.

Lexx published the map on NMA forum: http://www.nma-fallout.com/forum/viewtopic.php?t=52363
« Last Edit: December 28, 2012, 12:25:38 am by JovankaB »

Re: FOnline SDK - Question
« Reply #317 on: December 28, 2012, 09:12:26 am »
I have that map but how add it as normal map.

Re: FOnline SDK - Question
« Reply #318 on: January 11, 2013, 11:49:07 am »
I have a problem with timeouts and respawn time
i have change it but the timeout wont change neither will the replication time
« Last Edit: January 11, 2013, 11:51:01 am by Outlawries »

Offline Wipe

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Re: FOnline SDK - Question
« Reply #319 on: January 11, 2013, 12:34:57 pm »
I have a problem with timeouts and respawn time
i have change it but the timeout wont change neither will the replication time

For timeouts you set exact time when it should end, not how long it should be active. If you set it like cr.TimeoutBase[...] = REAL_MINUTE(10), it won't work - you've set timeout to end in deep past. See *_TIMEOUT in _defines.fos, around line 815; all of them uses __FullSecond + something. You can use such defines, or use some generic macro
Code: [Select]
#define _SetTimeout#(cr,timeout,time) cr.TimeoutBase[timeout]=__FullSecond+(time)
...
_SetTimeout( player, TO_REPLICATION, REAL_MINUTE(30) ); // set replication timer
_SetTimeout( player, TO_REPLICATION, 0 ); // clear replication timer

« Last Edit: January 11, 2013, 12:38:35 pm by Wipe »
Games are meant to be created, not played...

Re: FOnline SDK - Question
« Reply #320 on: January 12, 2013, 04:38:57 am »
Thank you wipe for that
buy my other problem is my game freezes every time i go to world map the loading takes a long time i did change the map so have i done something wrong?

Offline Lexx

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Re: FOnline SDK - Question
« Reply #321 on: January 12, 2013, 04:49:52 pm »
Merging the worldmap is bad. Keep it in 500x500px size, for the video memory. Cvet suggested it and that was the sole reason why I've cut it in the first place- and there is no reason not to do it.

Offline Gob

  • The Good
Re: FOnline SDK - Question
« Reply #322 on: January 12, 2013, 06:42:53 pm »
Merging the worldmap is bad. Keep it in 500x500px size, for the video memory. Cvet suggested it and that was the sole reason why I've cut it in the first place- and there is no reason not to do it.

I haven;t cut the map, and it worked fine and I haven't noticed any performance issues eiter.

JovankaB

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Re: FOnline SDK - Question
« Reply #323 on: January 12, 2013, 07:26:47 pm »
I haven;t cut the map, and it worked fine and I haven't noticed any performance issues eiter.

It depends on your hardware. People with older machines might see a black background instead
of the WM. It's up to you as a developer to decide if it's worth additional work of cutting WM
to make it displayed properly for people with older PCs.

Re: FOnline SDK - Question
« Reply #324 on: January 14, 2013, 07:08:39 am »
How do I add new 3D models to my sdk?

Offline Gob

  • The Good
Re: FOnline SDK - Question
« Reply #325 on: January 14, 2013, 05:50:32 pm »

Re: FOnline SDK - Question
« Reply #326 on: February 21, 2013, 02:04:00 am »
I went to the Cathedral (Nort of Modoc) & i called the Brotherhood of steel from a computer;
they said that they will bring me a car including ammos, guns, & other stuffs like that... in 12hours
Anyone knows if it's a joke or not ? i have been waiting for 12 hours around the cathedral on the World Map, & then when i was back....nothing ! :trolled:
So if someone can bring me a few information about it or how to get this car (or to say me if the Brotherhood just make fun of me xD)

Re: FOnline SDK - Question
« Reply #327 on: February 21, 2013, 02:21:05 pm »
aaaaaaaaaaah nice ! thanks a lot ! :D But do i have to stay on the map or can i go to the world map & then come back ? ^^

Offline Nexxos

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Re: FOnline SDK - Question
« Reply #328 on: February 21, 2013, 04:36:13 pm »
I miss cargo feature :(
“And we passed through the cavern of rats.

And we passed through the path of streaming flamethrowers.

And we passed through the faction of the blind.

And we passed through the slough of swarm.

And we passed through the vale of tears.

And we came, finally, to the ice caverns.

Offline Mike Crosser

  • Gambling: 60%
Re: FOnline SDK - Question
« Reply #329 on: February 21, 2013, 06:54:50 pm »
I miss cargo feature :(
What is this cargo feature you speak of?