Author Topic: FOnline SDK - Question  (Read 165873 times)

JovankaB

  • Guest
Re: FOnline SDK - Question
« Reply #225 on: April 23, 2012, 11:49:44 am »
i have a few questions on sdk.
1. How do i make npc's run in real time combat  .
2. how do i prevent roll back.
3.how do i make enemies i want hostile.

2. You must stop server by clicking "Stop server" button. If you just close window it's pretty much equivalent of just crashing it and there is no warning >:(

Re: FOnline SDK - Question
« Reply #226 on: April 23, 2012, 12:51:13 pm »
ok thanks thats 1/3

Offline Gob

  • The Good
Re: FOnline SDK - Question
« Reply #227 on: April 23, 2012, 03:07:19 pm »
Disable FOV.

Offline Gob

  • The Good
Re: FOnline SDK - Question
« Reply #228 on: April 28, 2012, 12:08:16 pm »
I want to add some new critters in my game. For example the Securitron from FN:V is there a way to turn it into a .frm ? Or how can I modify the existing ones like color their clothes change aspect? I've seen on Russian forum a very long time ago someone made the Mirelurk from F3 work in FOnline by making him a .frm.

JovankaB

  • Guest
Re: FOnline SDK - Question
« Reply #229 on: April 28, 2012, 02:25:48 pm »
I want to add some new critters in my game. For example the Securitron from FN:V is there a way to turn it into a .frm ? Or how can I modify the existing ones like color their clothes change aspect? I've seen on Russian forum a very long time ago someone made the Mirelurk from F3 work in FOnline by making him a .frm.

There is no need to use frm, FOnline has a better format - fofrm.
It's a text file. See specification: http://fonline.ru/forum/showthread.php?t=3836
As usually with FOnline, it's in Russian. You can open some 2238 fofrm in text editor to see how it's done.

Render 3D model animation to separate frames with correct angle, save each frame as cropped PNG then link them in .fofrm. You can't forget about setting proper offsets in fofrm. In practice it's tiresome task and you must into 3D basics first. Maybe there is some tool that helps with it but I don't know.

Offline barter1113

  • New Vegas fanatic =)
Re: FOnline SDK - Question
« Reply #230 on: April 28, 2012, 05:12:34 pm »
I want to do it too but how can I render stuff from nv?
I only know it must has 6 view for each animation and frames.

JovankaB

  • Guest
Re: FOnline SDK - Question
« Reply #231 on: April 28, 2012, 05:25:17 pm »
google: editing fallout 3 meshes

Offline Gob

  • The Good
Re: FOnline SDK - Question
« Reply #232 on: April 28, 2012, 09:27:33 pm »
Seems a bit complicated... Is it the same for adding new scenery?

Offline barter1113

  • New Vegas fanatic =)
Re: FOnline SDK - Question
« Reply #233 on: April 28, 2012, 10:05:42 pm »
Seems a bit complicated... Is it the same for adding new scenery?

No, adding scenery is easier than critter because it only need one render from iso view. Tomorrow I will download GECK and try do sth if I find some info.

Offline Dendito

  • [TLC] Ian.
Re: FOnline SDK - Question
« Reply #234 on: April 28, 2012, 11:27:28 pm »
2. You must stop server by clicking "Stop server" button. If you just close window it's pretty much equivalent of just crashing it and there is no warning >:(
Stop server button?

Offline Gob

  • The Good
Re: FOnline SDK - Question
« Reply #235 on: April 28, 2012, 11:43:08 pm »
Stop server button?

LOL..... After the server has started the loop, the text on "Start server" changes to "Stop server".

Offline Mayck

  • Rotator
  • ...shhhh...
Re: FOnline SDK - Question
« Reply #236 on: April 28, 2012, 11:45:46 pm »
Stop server button?
I believe she meant this one

3.how do i make enemies i want hostile.
Try this:
open mapper click on npc you want to be hostile and write "warehouse_turret" into ScriptName line and "_TurretInit" into FuncName like you see in the pic (that should do the trick, there might be some more appropriate function, but i was lazy to look for it)

Offline barter1113

  • New Vegas fanatic =)
Re: FOnline SDK - Question
« Reply #237 on: April 29, 2012, 11:57:02 am »

Offline Gob

  • The Good
Re: FOnline SDK - Question
« Reply #238 on: April 29, 2012, 12:29:21 pm »
NMA topic but not tutorial for it. http://www.nma-fallout.com/forum/viewtopic.php?t=60208

That is exactly what I'm interested to do :) no tutorials for it :(

Offline Gob

  • The Good
Re: FOnline SDK - Question
« Reply #239 on: April 29, 2012, 12:50:57 pm »
I have found this tutorial on how to edit the existing ones :)

http://falloutmods.wikia.com/wiki/Building_New_Critters_for_Fallout

Then how to make new ones, but you need a character first.

http://falloutmods.wikia.com/wiki/Making_animations_with_3ds_Max_and_FrameAnimator

Didn't quite understand but I will give it a try see how it turns up.

http://falloutmods.wikia.com/wiki/Making_new_walls

This is if you want to make new walls and such, I think it could work for scenery too.