Author Topic: FOnline SDK - Question  (Read 165748 times)

Offline barter1113

  • New Vegas fanatic =)
Re: FOnline SDK - Question
« Reply #150 on: August 07, 2011, 06:35:11 pm »
Code: [Select]
[22:805] Loading language packs...
[22:824] FOMsg::LoadMsgFileBuf - Error string id, cur<3707001>, last<3707102>
[22:824] LanguagePack::LoadAll - Unable to load MSG<FOQUEST.MSG>.
[22:827] Unable to init Language pack<0>.
[22:828] Initialization fail!
New, clean sdk revision and I can't launch server!

Re: FOnline SDK - Question
« Reply #151 on: August 07, 2011, 09:23:12 pm »
You can fix the starting black screen error by running Zippatch.bat, afterwards you'll end up with fonline.zip, extract that into your client\data folder, overwriting the older files. Problem solved.
Owner of FOnline 2258! A true Fallout inspired adventure!
http://bit.ly/3syLeTp
http://www.fonline2258.com

Offline barter1113

  • New Vegas fanatic =)
Re: FOnline SDK - Question
« Reply #152 on: August 08, 2011, 12:51:53 pm »
You can fix the starting black screen error by running Zippatch.bat, afterwards you'll end up with fonline.zip, extract that into your client\data folder, overwriting the older files. Problem solved.
It is working for focd 1.15d?

Offline Xarr

  • Former Troll
Re: FOnline SDK - Question
« Reply #153 on: August 08, 2011, 10:34:46 pm »
How to add Own-drawn Critters?
I used to be a bag of dicks, but then I grew up. I gave many of you guys a hard time, but on the other side I kept myself busy with helping players, and I never gave up on that.

Still, the FOnline community is a thing of it's own class.

Offline runboy93

  • 'Insanity'
    • MyAnimelist Profile
Re: FOnline SDK - Question
« Reply #154 on: August 08, 2011, 11:05:05 pm »
You can fix the starting black screen error by running Zippatch.bat, afterwards you'll end up with fonline.zip, extract that into your client\data folder, overwriting the older files. Problem solved.
Yeah i got it working now :)

Re: FOnline SDK - Question
« Reply #155 on: August 09, 2011, 08:33:26 am »
How do you add a location to the worldmap? I've been trying it...
Here is what I've done so far:

Map name: i_farm

Added info to "Locations.cgf"

[Area 666]
name          = A small Farm
size            = 6
map_0         = i_farm 666
visible         = 1

Placed it on the worldmap "Generateworld.cgf"

@  46   375   500 # A small Farm

Added the defines info to "_maps.fos"

Line 39: #define LOCATION_i_farm                (46)
Line 448: #define MAP_i_farm                       (666)


After all this I'm still getting an error... why...I knew i forgot to put something somewhere but what am I missing?
Owner of FOnline 2258! A true Fallout inspired adventure!
http://bit.ly/3syLeTp
http://www.fonline2258.com

Re: FOnline SDK - Question
« Reply #156 on: August 09, 2011, 09:12:04 am »
Try this:

[Area 46]
name          = A small Farm
size            = 6
map_0         = i_farm 666
visible         = 1

Re: FOnline SDK - Question
« Reply #157 on: August 09, 2011, 10:05:50 am »
Nah still didn't work... Looked through the fonline.ru forums too, still can't get mah map on the worldmap

Is it really that simple tho? Add a few lines to "Locations" and "Generateworld" and voila it's on the worldmap? Because if so then it's probably the map I made that isn't working... or I didnt make the map properly... it's just a basic e_desert4 with a few npcs added with dialog saved as i_farm
Owner of FOnline 2258! A true Fallout inspired adventure!
http://bit.ly/3syLeTp
http://www.fonline2258.com

Offline Mayck

  • Rotator
  • ...shhhh...
Re: FOnline SDK - Question
« Reply #158 on: August 09, 2011, 12:25:38 pm »
If I remember correctly... When you're adding the location via Generateworld, you have to wipe the server. If you don't want to wipe it you have to do it by the ~addloc command

Re: FOnline SDK - Question
« Reply #159 on: August 09, 2011, 05:49:08 pm »
Hey programmers where to get world map for fonline and how to edit it for fallout style ? how to add into game with water blockers and mountains speed? how do you do new world map?

Re: FOnline SDK - Question
« Reply #160 on: August 12, 2011, 04:47:48 pm »
Why anyone cant tell me how to simple edit images maps for worldmap style fallout ? sorry for my english.

Re: FOnline SDK - Question
« Reply #161 on: August 12, 2011, 11:06:11 pm »
because, if you do not discover it yourself, it is not so simple as you think to describe you how to do it.
Look into Client files, search file default.ini and try to clue on yourself. Most of us works this way.

FRM files for worldmap are inlcuded in master.dat \data\art\intrface\

Re: FOnline SDK - Question
« Reply #162 on: August 13, 2011, 09:58:07 am »
but i dont know what kind of map i must copy. Can i use psyhical map of usa or draw map by myfelf? can you do tutorial ?

Re: FOnline SDK - Question
« Reply #163 on: August 20, 2011, 01:54:55 pm »
i have map as .png file 1709x740
How to do it? Can developers help me?

Quote
GmapTilesPic          = WRLDMP%02d.FRM      # Íŕçâŕíčĺ čçîáđŕćĺíčé ăëîáŕëüíîé ęŕđňű
GmapTilesX            = 4                   # Ęîëč÷ĺńňâî čçîáđŕćĺíčé â řčđčíó
GmapTilesY            = 5                   # Ęîëč÷ĺńňâî čçîáđŕćĺíčé â âűńîňó

Offline Xarr

  • Former Troll
Re: FOnline SDK - Question
« Reply #164 on: August 22, 2011, 12:31:52 am »
Convert that picture to a .frm and replace WRLDMP%02d.FRM with (Here's your Filename).FRM

Then drop your .frm inside (and name it, like Above).
« Last Edit: August 22, 2011, 12:33:45 am by Xarr »
I used to be a bag of dicks, but then I grew up. I gave many of you guys a hard time, but on the other side I kept myself busy with helping players, and I never gave up on that.

Still, the FOnline community is a thing of it's own class.