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Author Topic: Changelog 30/08/2010 and Server Wipe  (Read 47316 times)

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Re: Changelog 30/08/2010 and Server Wipe
« Reply #135 on: September 02, 2010, 03:33:51 am »

Deletion of faction008.dat is not needed, this file is simply ignored by the client now.
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Re: Changelog 30/08/2010 and Server Wipe
« Reply #136 on: September 02, 2010, 09:03:19 pm »

Why P90 has still magazine for 24 bullets? Are you going to expand it's magazine or not?
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Re: Changelog 30/08/2010 and Server Wipe
« Reply #137 on: September 02, 2010, 09:17:38 pm »

Why P90 has still magazine for 24 bullets? Are you going to expand it's magazine or not?

it has 36, you can test weapons in Hub's arena.
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Re: Changelog 30/08/2010 and Server Wipe
« Reply #138 on: September 02, 2010, 09:43:46 pm »

it has 36, you can test weapons in Hub's arena.
oh thank you, i didn't see it in changelog so I thought it's still small magazine...
this change makes P90 very useful in PvP...
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Re: Changelog 30/08/2010 and Server Wipe
« Reply #139 on: September 03, 2010, 09:11:25 am »

Update on Cars info in the below thread.  Lockpick yes.  Discoverable no. [YAY for at least a chance to keep your toys!]

http://fodev.net/forum/index.php?topic=8656.30
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Re: Changelog 30/08/2010 and Server Wipe
« Reply #140 on: September 03, 2010, 11:43:07 am »

So, instead of adding weapons you are removing some. I don't like the ideea and don't get why weapons are removed from the game instead of just changing their stats. Also, my favourite PVE weapon, the assault rifle, was removed from crazies, that really sucks! I hope that crazies will have assault rifles again, that is my biggest complain, now there is no reason to hunt crazies no more. Map speed is hilarious, but makes the game harder and more realistic so I aprove that change.

One question: can a 1 ch character can use a car and take players with him now? If a car has 8 sits it would be normal to take 7 players with you, no matter what charisma you have.

LE: Did the cooldown for caravans has been removed? I think i meet 2 NCR Carvans in 3 minutes.
« Last Edit: September 03, 2010, 11:55:27 am by zuhardu »
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Re: Changelog 30/08/2010 and Server Wipe
« Reply #141 on: September 03, 2010, 04:46:52 pm »

Quote
- Namecolorizing works only on players sharing the same faction.
I dont think the goal is in a pker/anti-pker balance.
But only to have more consistent ingame factions than before
(where ingame factions were essentialy big teams depots)

This way is a good one for the server life, objectively.
But being able to have more than 2 color to manage his contact was very nice (to not say "a need" for a big squad).
With a ingame color-choice interface, we could keep the management-freedom and avoid the outgame NameColorizing share at the same time.
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Re: Changelog 30/08/2010 and Server Wipe
« Reply #142 on: September 03, 2010, 05:52:06 pm »

I dont think the goal is in a pker/anti-pker balance.
But only to have more consistent ingame factions than before
(where ingame factions were essentialy big teams depots)

This way is a good one for the server life, objectively.
But being able to have more than 2 color to manage his contact was very nice (to not say "a need" for a big squad).
With a ingame color-choice interface, we could keep the management-freedom and avoid the outgame NameColorizing share at the same time.

Like someone said before, Big Factions will stay Big Factions, it won't change this aspect. They just have to register at the same base.
It just gives a hard time for people who don't shoot at first sight, because it impossible to share his red list with your mates, and really difficult to tag every "raider" you encounter, you can't identify them, especially when they have numerous alts.
On the other side, "raiders" don't have this kind of problem, they shoot at everybody except their mates.
Look : all the Northern towns are damn empty.
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Re: Changelog 30/08/2010 and Server Wipe
« Reply #143 on: September 03, 2010, 08:47:35 pm »

Look : all the Northern towns are damn empty.

Towns? Yes. Around towns? Full of PKs especially around VC and Gecko. If you want to safely mine, you have to take 3 blocks to the right if you want to come out alive from the Gecko mine. Then it all depends on your further way. If you have to travel south, then its recomended that you don't go back those 3 blocks to the left, but just keep walking straight.
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Re: Changelog 30/08/2010 and Server Wipe
« Reply #144 on: September 03, 2010, 10:02:27 pm »

how work traits chem reliant and chem resistance now?
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Re: Changelog 30/08/2010 and Server Wipe
« Reply #145 on: September 05, 2010, 09:09:02 pm »

hmm? what about those traits?
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Re: Changelog 30/08/2010 and Server Wipe
« Reply #146 on: September 05, 2010, 09:12:08 pm »

hmm? what about those traits?
Looks like it useless, because there's no drawback, so Chem Reliant is useless.
While Chem Resistant makes all drugs working 15 minutes.
Nothing special.
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Re: Changelog 30/08/2010 and Server Wipe
« Reply #147 on: September 05, 2010, 09:13:50 pm »

maybe chem reliant is even worse because you get addicted more often...
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Re: Changelog 30/08/2010 and Server Wipe
« Reply #148 on: September 05, 2010, 09:20:06 pm »

Well I think it'll be like a suggestion, but drugs effects should be reworked for every:
1) No traits.
2) Chem Reliant.
3) Chem Resistant.
And have various effects, so it'll make drugs different for different builds, like Jet on reliant won't decrease ST, but buffout will decrease alot AG, or something.
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Re: Changelog 30/08/2010 and Server Wipe
« Reply #149 on: September 06, 2010, 09:40:02 am »

yeah, that's pretty interesting. I hope devs are reading this.
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