Summer is over.
FIXES:
- Many.
FEATURES:
- Repairing cars requires tools and more skill than previously.
- Zooming is now possible by holding the Z key combined with using the scroll wheel on your mouse, or alternatively pressing page up/down.
- ~disbandparty away_team can be used to disband only party members that are outside of your current map (not location).
- Followers will now automatically reload their weapon while they are idle (this assumes they have spare ammo of course).
- Added active Vault City turrets.
- Be sure to visit the arena facility north-west of Hub.
- Having active Stealth Boy in one of active slots gives 60 sneak, while having active motion sensor (in an active slot) gives +2 Perception for the purpose of sneakers detection (it's not capped at 10).
- Get purple robes from the Children of the Cathedral.
- Four new quests (Lorraine in Audytum, Elmer at Necropolis watershed, Iguana Pete at he Hub, BoS Initiate trainer at lost Hills)
CHANGES (WIP):
- TC base countdown time has been changed to 15 minutes.
- Car prices adjusted, now works in a similar fashion to mercenary prices.
- Car left on the worldmap is visible only to its passengers.
- The travelling speed on the worldmap has been decreased.
- It's a lot easier to avoid encounters while in a car. Outdoorsman is not applied while in a car.
- Namecolorizing works only on players sharing the same faction.
- Picking up items from the ground while sneaked demands successful steal test. The weight is checked.
- Looting bodies while sneaked has 50% chance of desneaking.
- Looting containers and bodies by "take all" always desneaks.
- Sneak penalties based on fov: 135, 95, 55, 15 depending on direction.
- Widened the side drawbridges in Gunrunners stronghold, added antiblock to front drawbridge, guards will loot the bodies now.
- Reworked several drugs:
* Jet: +2 AP, -1 Ch, -2 Str, -15% DR
* Psycho: +15% DR, +1 Str, +1 En, -2 Pe
* Buffout: +2 Str, +2 En, -1 Ag
* Mentats: +2 Int, +2 Ch
* Beer: +5% DR, +1 Ch, -2 Pe
* Nukacola: +1 Ag
* Cigarettes: +1 Pe, -1 Ch
* Positive effects of the above drugs last 30 real minutes, after which time they subside with no negative effects, unless the player gets addicted. The addiction lasts for 1 real hour and reduces AP by 1.
* Only one dose of any addictive drug (or beer) is allowed at a time
- Armor Piercing ammo DT divider reduced from 5 to 3.
- Fast Shot trait works only with weapon modes that have aimed shot capability.
- Weapon changes:
* 10mm Pistol increased to 8-15 damage
* .223 Pistol increased to 25-30 damage
* Assault Rifle increased to 14-23 damage, increased to 12 shots per burst and magazine increased to hold the same number of bursts in normal and extended.
* 7.62mm Ammo increased to 12/10 damage mod
* 10mm JHP DR increased to +27
* FN FAL increased to 14-22 damage
* Combat Shotgun increased to 20-28 damage
* H&K CAWs increased to 6 shots per burst, magazine increased to 18
* Jackhammer increased to 20-31 damage, magazine increased to 15
* 10mm SMG increased to 8-15 damage
* p90c increased to 13-19 damage
* Tommy Gun increased to 12 shots per burst, magazine increased to 60
* Grease Gun increased to 12 shots per burst, magazine increased to 48
* Light Support Weapon increased to 22-37 damage
* Plasma Rifle range increased to 30
* Molotov Cocktail increased to 16-24 damage
* Frag Grenade increased to 5AP and 30-50 damage
* Flamer increased to 50-85 damage
* Improved Flamer increased to 70-125 damage
RECOMMENDATIONS:
- Update the game, make sure you receive the new DATs.
EXTRA NOTES:
- Any questions about GMs activity should be asked using overseer2238@gmail.com. The person operating this email (call him/her The Overseer) has access to all logs containing GM activity (logs are also more detailed now). He/she has been chosen from outside the GM team and his/her identity will remain unknown to anyone but the developers team. This email is now the only proper place for objections and inquiries concerning GMs.
- faction008.dat is deprecated at the time of this update. It can be safely deleted.
TO DO:
- Overhaul of the npc factions: Domination Wars, Factions Scenarios.
- Overhaul crafting to use Blueprints and fixed Workbenches
- Add an "Anti Crit" feature.