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Author Topic: Changelog 30/08/2010 and Server Wipe  (Read 48630 times)

Mayck

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Re: Changelog 30/08/2010 and Server Wipe
« Reply #90 on: August 31, 2010, 11:02:02 am »

I just someone burnt a thief at NCR with flamer, animation was playing for like few frames, it like x10 times faster than original in Fallout1/2, I think it's faster than minigun burst, but I don't know if you can run instantly after animation ends.
Maybe it was sped up a bit... I have to try it out
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Re: Changelog 30/08/2010 and Server Wipe
« Reply #91 on: August 31, 2010, 11:04:44 am »

Namecolorizing - again more realistic gameplay - but thiefs are gonna have much simpler life now

You can still tag them red.
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runboy93

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Re: Changelog 30/08/2010 and Server Wipe
« Reply #92 on: August 31, 2010, 11:35:41 am »

Great updates, but no use for me :P
I must wait another week for playing game.
Ordered recovery disc from hp :P

DrapiChrust

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Re: Changelog 30/08/2010 and Server Wipe
« Reply #93 on: August 31, 2010, 12:20:05 pm »

What about the experience diminishing? It was deleted as "work in progress". Did you guys abandoned this idea or it will be back in some other shape later?
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runboy93

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Re: Changelog 30/08/2010 and Server Wipe
« Reply #94 on: August 31, 2010, 12:31:34 pm »

Update server looks it down  :(
Re: Changelog 30/08/2010 and Server Wipe
« Reply #95 on: August 31, 2010, 12:32:22 pm »

What about the experience diminishing? It was deleted as "work in progress". Did you guys abandoned this idea or it will be back in some other shape later?
Yeah I hope it'll be implemented somehow.
Also molerats still die with 1 shot in the eyes means you'll see lots 21st level alts soon. =/
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DrapiChrust

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Re: Changelog 30/08/2010 and Server Wipe
« Reply #96 on: August 31, 2010, 12:38:49 pm »

bulletproof glasses for the mollerats!
Yeah I hope it'll be implemented somehow.
Yeah, if it would base on the amount of xp (for creature type) instead of amount of kills there would be no "better kill only those bigger ones" problem

New traveling seems funny, wonder how it will work out
« Last Edit: August 31, 2010, 12:40:44 pm by DrapiChrust »
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runboy93

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Re: Changelog 30/08/2010 and Server Wipe
« Reply #97 on: August 31, 2010, 12:40:15 pm »

bulletproof glasses for the mollerats!
Raise Molerat DT!
Re: Changelog 30/08/2010 and Server Wipe
« Reply #98 on: August 31, 2010, 01:28:36 pm »

Raise Molerat DT!

Or lower xp gained when killing if they're killed that easily.
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Re: Changelog 30/08/2010 and Server Wipe
« Reply #99 on: August 31, 2010, 01:30:19 pm »

Or lower xp gained when killing if they're killed that easily.
Yeah... 3 JHP 10mm bullets gives you 900 XP... that's... a bit strange XPing system ^_^
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Solar

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Re: Changelog 30/08/2010 and Server Wipe
« Reply #100 on: August 31, 2010, 01:44:14 pm »

XP will be reworked so that critters give appropriate XP for their stats (using an equation to auto generate it).

Some comments on weapons made me smile :) I didn't just randomly change things without some idea of the overall picture. BGs are still consistantly higher damage than small guns (when you factor in the likely builds of the people using such things) they're just more equal.
... and FN FAL does do more damage than the AR on the whole.
 
XL70 and HPFA will be removed. Aiming for a quick update to rework the crafting and when I do the work on that I will remove them.

Animation speed should hopefully count for a lot less now there aren't people shooting things like miniguns 3 times in 3 seconds.


Also, about the complaint about features, the TODO list lists things which are under way, we just didn't delay the wipe to wait for these things. Domination Mode and Faction Scenarios are completely new ways to play and require lots of work, so a little patience ;)

Also, our quest competition winners are here now, as has been said.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

gordulan

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Re: Changelog 30/08/2010 and Server Wipe
« Reply #101 on: August 31, 2010, 02:13:19 pm »

the only problem is the gear they use as well, since the gun armed enemies will be a more juicy target for mid-level PvErs
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

Solar

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Re: Changelog 30/08/2010 and Server Wipe
« Reply #102 on: August 31, 2010, 02:18:15 pm »

the only problem is the gear they use as well, since the gun armed enemies will be a more juicy target for mid-level PvErs

I'm pretty sure the weapon they use can be factored in, though its not me doing it so don't quote me on it :P
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

runboy93

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Re: Changelog 30/08/2010 and Server Wipe
« Reply #103 on: August 31, 2010, 02:24:47 pm »

Is there something problem with update server?
I cannot connect even i done these things.

1. Allowed all FOnline releated programs to run with firewall.
2. Check server port.


I try run this with USB stick.

jonny rust

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Re: Changelog 30/08/2010 and Server Wipe
« Reply #104 on: August 31, 2010, 02:30:22 pm »

Im with Sius on this,

I mean it's about as useful as only being able to sneak from your ally's (btw wtf is up with that?)

both PKing and stalking are natural facts of the waste and I have no problem with either at the end of the day but why do we keep tipping the balance in one direction?

If anything (as I have said in the past) what need is a more dimensional player to player reputation system not the other way around!

what is the reason for this?


WTF?! Does this mean that I will be able to put colors only to those who are in the same faction as I'm? Whats the meaning of this? I already know my teammates I don't need to see them in all colors of rainbow but I DO need that with my allies and enemies. Worst UI change ever made...

But other than this I'm glad to see some weapon tweaks finally. SG PvP here I come.
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