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[ammo stat]Damage Adj.
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Topic: [ammo stat]Damage Adj. (Read 2631 times)
Kapella
[ammo stat]Damage Adj.
«
on:
August 29, 2010, 05:46:27 pm »
Hello.
Just want to know how trul works stat - Damage adjuction of AMMO.
For Example:
--------------------------------
10mm. Pistol (weapon) with 6 - 13 Damage
--------------------------------
AND 10mm JHP (ammo) with stats:
--------------------------------
AC modifier 0
DR modifier 25
Damage adj 2/1
--------------------------------
So... what means Damage adj
2/1
? With that ammo damage is 6 - 13 * 2 = 12-26? or
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RavenousRat
Re: [ammo stat]Damage Adj.
«
Reply #1 on:
August 29, 2010, 05:51:35 pm »
Means your damage will be multiplied on 2, but also target's DR will be increased on 25%.
So, middle damage of 10mm Pistol is (6+13)/2=9.5 -> 10
So shooting on bluesuiter means you'll deal 10x2*0.75=15 damage, as you can see x1.5 more.
To metal armor =10x2*0.45=9, it's 90% of damage.
Edit: btw it's wrong section for this topic, move it to Survival Guides / Game Help.
«
Last Edit: August 29, 2010, 05:53:56 pm by RavenousRat
»
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Kapella
Re: [ammo stat]Damage Adj.
«
Reply #2 on:
August 29, 2010, 06:01:48 pm »
And what about bursting?
Like 10 mm SMG.
For example it is full burst - 10 ammo. so (5+12)/2 =8.5 and * 5(average ammo) = 42.5
So VS metal armor = 42.5*2*0.45= 38.2
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RavenousRat
Re: [ammo stat]Damage Adj.
«
Reply #3 on:
August 29, 2010, 06:06:27 pm »
Don't forgret also about damage treshold. I wasn't counting it, because I was showing an example.
For metal mk1 DR = 30%, DT=4
All 10 bullets will hit only in point blank.
SMG damage is 5-12.
So you'll deal from 5*2*0.45-4=0.5 to 12*2*0.45-4=6.8, it's 0-7 damage.
So you'll deal from 0-70 damage.
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Kapella
Re: [ammo stat]Damage Adj.
«
Reply #4 on:
August 29, 2010, 06:08:54 pm »
Great! Thanks!
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[ammo stat]Damage Adj.