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Author Topic: Skills - what you need and what is a waste ...  (Read 2876 times)

Skills - what you need and what is a waste ...
« on: January 13, 2010, 04:41:58 pm »

few questions ;p

1) small , big & energy guns = you want to tag one of those and stick to it (whatever you pick is also linked to your STR - going for big guns with 5 str is bad idea)
throwing - guess it counts as weapon skill too ...

2) unarmed & melee - like above but those are foe melee toons. I saw a suggestion on the forum that due to harsh wasteland environment its good to tag unarmed even if you go for ranged combat. I belive its wrong - you start probably with above 50 base in this skill and i dont belive you want to rise it above 100 points so taging skill that you want only rise by 50 is quite a waste - tagging skill that start at 20 and you want to get it over 100 is much better idea - Am i right ?

3) For some geatherables you need correct skill - like outdoorman science or first aid- are those good to sell if you aint crafter yourself ?  few need outdoorsman - 40% its not many points to spend or is it better to save the points for other skills ?

4) Sneak ,steal & lockpick - either max if you go for thief or dont touch i assume ?
same for traps...

5) Repair - how much of it you need to not let your weapon break ?

6) First aid & doctor - do you need those to keep your ass alive or those are mostly reserved for crafting consumables?

7) Speach and gambling - are those used for anything here ?
Barter - quite obvious - but how are the numbers ? with 12% barter do you get 12% of cash you would earn with 100% ?
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touriste

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Re: Skills - what you need and what is a waste ...
« Reply #1 on: January 13, 2010, 06:16:01 pm »

barter seems not to interfere after 150% in items price.

Speech interferes on the number of people needed to create a faction, time before dialog closes and may interfere with some quests.
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Re: Skills - what you need and what is a waste ...
« Reply #2 on: January 13, 2010, 06:21:45 pm »

barter seems not to interfere after 150% in items price.

Speech interferes on the number of people needed to create a faction, time before dialog closes and may interfere with some quests.

are you sure about this? afaik speech does nothing.

sneak, gambling and speech have no real use. Doctor decreases weakened cooldown and heals limbs, first aid heals hp (very useful).
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Re: Skills - what you need and what is a waste ...
« Reply #3 on: January 14, 2010, 01:12:46 am »

Gambling with high luck was an easy way to earn lots of cash in casino. If I remember it right, it has been "fixed".
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Solar

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Re: Skills - what you need and what is a waste ...
« Reply #4 on: January 14, 2010, 01:39:47 pm »

barter seems not to interfere after 150% in items price.

This should depend on the trader you are using, some of them have Barter skills that would make having 150%+ worthwhile
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maszrum

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Re: Skills - what you need and what is a waste ...
« Reply #5 on: January 14, 2010, 02:15:19 pm »

This should depend on the trader you are using, some of them have Barter skills that would make having 150%+ worthwhile

and for what solar ? for buying mausers in shoops ?



steal skill ? playing as a thief sucks badly, people dont have value items in invetory, only in hands
and stealing npc ? most of them are blocked.. stealing ammo for caravans ? i have about 1,5secound for steal ammo after that they shooting to me ..
« Last Edit: January 14, 2010, 02:19:59 pm by maszrum »
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