Bring in TLA Hell to Fonline 2238.- Great caps sink - more you die - more you pay to be replicated not in Hell.It will make players respect their live and will prevent zombie-troll returns to battlefield with 10hp. It will make caps valuable.
If you want death to be more severe i've came upon this idea: While in weakened state you would have 1-3 bodyparts crippled until cooldown reaches zero
Veterans and gangs already have an easy ride.
I think we should scrap weakness, it doesn't serve any purpose anymore. It was intended to stop characters coming back into combat the second after they died, if I remember correctly. But now doctor can cure it. Gangs will have doctors, new players probably don't have the skill or know any doctors.All it does is make the game harder for new characters. Veterans and gangs already have an easy ride.
Hell is one of greatest things on TLA, only one thing I didn't enjoy was people from "outerside" could came there and camp to kill people trying to escape Currently death has almost no penalty on 2238 (don't moan about losing stuff, If your friends are alive you usually will get it back), and often is used to "heal" crippled/poisoned/radiated status. But since idea of "cash sink" doesn't fit well in 2238, some kind of evil raiders cave/jail/mad scientist hideout/mutants laboratory would fit better. Mechanism of putting characters there could be based on deaths per hour ratio and luck/gambling check, or some similar way (yep sometimes someone just get unlucky;)).