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Author Topic: Life Giver Perks  (Read 3631 times)

kraskish

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Re: Life Giver Perks
« Reply #15 on: August 27, 2010, 09:18:32 am »

You probably don't understand that these types of guns you mention are supposed to be more rare then usual Small Guns Stuff. Not everyone in Original Fallout was running around in Big Gunners Stuff. Thats why its more hard to craft. But I agree that Energy Weapons Stuff should be equal hard.

I just love the overwhelming aura of making this game more tribal for the loss of casual, non-fanatic players who wont waste so much time to get those weapons and will die because SG is easy. I dont get this idea of eternal punishment of every aspect of the game. Game only loses on variety.

Up to the topic - wasteland is harsh. Instead of this whole free HP lifegiver armors could get a little boost or not since recently encounter went down
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Chars: Perforator, Penetrator Leaderator

avv

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Re: Life Giver Perks
« Reply #16 on: August 27, 2010, 01:30:12 pm »

Up to the topic - wasteland is harsh. Instead of this whole free HP lifegiver armors could get a little boost or not since recently encounter went down

This thread has nothing to do with armors. Buffing armors wouldn't solve the fact that players are strongly encouraged to take certain perks if they want to pvp regularly and win.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

DonGizmo

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Re: Life Giver Perks
« Reply #17 on: August 27, 2010, 01:32:53 pm »

well, i think that life givver perks works perfectley. no need to rework it. i will rather focus on another perks, that dont have purpose in fonline
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Solar

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Re: Life Giver Perks
« Reply #18 on: August 27, 2010, 02:17:09 pm »

Once upon a time I thought balancing via cost would work. Turns out players would prefer to pay the extra and moan about it, rather than use the weapons that were -10% or whatever.

Weapons cost were changed only to compress the difference in price for the highest tier and the lower ones, to reduce the amount of time it took to get the highest tier. They've not really been changed to reflect the power of the weapon as these haven't been settled yet.
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avv

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Re: Life Giver Perks
« Reply #19 on: August 27, 2010, 06:31:12 pm »

well, i think that life givver perks works perfectley. no need to rework it. i will rather focus on another perks, that dont have purpose in fonline

Then you'd have to think how strong back or smoothtalker could somehow contribute to pvp effectiveness.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Wichura

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Re: Life Giver Perks
« Reply #20 on: August 27, 2010, 07:01:46 pm »

Then you'd have to think how strong back or smoothtalker could somehow contribute to pvp effectiveness.
That's easy - the best looter-char needs at least 100 kg carry weight, so ... :>

How about pathfinders? I can't imagine playing without this perk doubled, why not save one perk ...
Are there any plans for nerfing/improving them anyway? I pray for no changes, but it's better to ask.
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DonGizmo

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Re: Life Giver Perks
« Reply #21 on: August 27, 2010, 07:10:52 pm »

That's easy - the best looter-char needs at least 100 kg carry weight, so ... :>

How about pathfinders? I can't imagine playing without this perk doubled, why not save one perk ...
Are there any plans for nerfing/improving them anyway? I pray for no changes, but it's better to ask.

 Try TLA.. Double pathfinder in 2238 is like Formula 1 in TLA :)
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randomizr

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Life Giver Perks
« Reply #22 on: August 29, 2010, 01:55:19 am »

Greetings guys

I'm anxious to post up some recent images, but I'm wondering how long it usually takes for a Life Membership to be activated?

Peace
Peter
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