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Author Topic: Gimme My Exploration!  (Read 2692 times)

DonGizmo

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Re: Gimme My Exploration!
« Reply #15 on: August 28, 2010, 02:57:19 pm »

With the general playerbase it will never be ready.

 Well, i dont get it. There are plenty of smll communties in fonline. Instead of supporting them (guild system,something like NPC driven factions but created and choosed by player them selfs), you will rather support "alone" play in NPC factions, staying in cities with no reason etc..

 I will never enter NPC faction:
 1) i cant speek with player via voice -> big problem (i want share my experience, hapiness, sadness after combat, jokes, ...)
 2) if there will be special voice channel for that => i dont want to speak with 10 year old players, from another country, who has higher rank in NPC faction that i have and i dont want to follow orders of another Justin Bieber
 3) i want secure places for storage my items, craft but also if i need something, i want possibility to borrow it from my friends without ask (he knows, that i will never return it him :)) )
 4) i want action organized by myself or by players, we do what we want at time we want
 5) ... many more reasons

 ===> because of this, i dont believe in NPC player driven factions, or and this is worse, i dont understand why you dont integrate those factions with existing groups (member of gangs).
« Last Edit: August 28, 2010, 02:59:33 pm by DonGizmo »
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avv

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Re: Gimme My Exploration!
« Reply #16 on: August 28, 2010, 07:28:07 pm »

I will never enter NPC faction:

You have lot of expectations but why expect only worst? The only ones who know something about npc factions are devs and even they have things which are still under consideration. So far the only things I've heard sound mostly great. Here's one example:

Yup, these will happen, involving the NPC factions you can join.

Something along the lines of:

1. Turn up to your faction HQ at the correct time
2. Be "teleported" to your factions store room where you meet the quarter master (this guy is an outfitter from the events) and he will give you free equipment, what exactly you get to choose from will be based upon your faction rank). Your normal equipment is stored somewhere else.
3. After a period of time where you are allowed to find your equipment you are all "teleported" to the map your faction is fighting over, if sides are unequal NPCs are generated to make fair sides.
4. The fight happens, if you die you respawn back at your faction and can reclaim your thigns. Eventually one side wins, they win access to something (Workbench, etc) for their faction and the survivors are "teleported" back to the faction base, stripped of their free items and they can then claim thier personal items again.

This would be the arm of PvP open to casual players as you risk nothing of your personal weatlh, but the reward at the end makes it worthwhile.

It sits firmly behind other things on our todo list, but eventually I'm sure something resembling this will be done.

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Gatling

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Re: Gimme My Exploration!
« Reply #17 on: August 29, 2010, 12:37:22 am »

Continuing...

There was the Mine, now lets wonder about... not sure what, offhand. Sec.  Ah yes, a trading position.  Sadly, much as I have liked it, the concept seems fraught with possible exploitation.  Anyway..

-Like the mine, you find a location fit for a Trader.  Now, this one here will again have a variety of possible map-types, with the already existing gas station of Gordons as an example.  The physical details of the location can be discussed/debated/whatever, as it is not really the key point of the location, though I hope they'd still look cool, I am just trying not to get off track on that. 

1. After discovering the Location, you need someone to use it.  This could be done a few ways, I suppose.  One is talking to bartenders.  Why? They know people.  Also people like caravan drivers, wandering traders (NPC and players both, technically), and a number of other sorts, they would know who would be interested in using the Location.  Not all bartenders will be helpful in this, maybe even some giving... false information, taking your payment and not even giving you anything for it, or maybe even sending a hostile force there instead to claim it (which may work for some.  Imagine a Raider outpost taking it over.  A new place for Raider-joined players to go and trade without being shot, whilst others would be, such as in the normal Raider bases).  So basically, after discovery you find a Bartender somewhere, bribe/coerce or talk your way into getting them to pass the word to a trader, who hopefully will show up Before the map has gone visible.  He will spawn at some point, walk to his position and... well, thats about it.  The point of doing it before it becomes visible is that Pks (Raiders, whatever) could kill him en route through the (remember: the locations are multiple-maps wide, split among several areas) map on his way to the actual trade outpost, thus ending the venture.

2. Similarly, instead of Bartenders, people could go to other cities and get Caravans sent there.  Hub being an obvious place to start for this, with one of those caravan companies being who you talk to.  Paying to have some caravans go by there, which has a trader naturally show up to make use of it.  If you want a particular type of shop, you may have to use a Specific Caravan from a particular location.  I.E:  Want a trader who deals in medical, misc, and energy weapons, then you get a caravan sent from Frisco, which will most likely cost considerably more, and may even take more time before they get there due to their far-off area. 

As always, ideas presented herein are fairly rough in draft and written on the spot using old and present ideas I have thought upon and wondered about for who knows how long.
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