It would be awesome if you could have a random/rare event where you can encounter a Mine and keep it on Worldmap and either suck it dry or sell it to someone else.... epic...
I want this for many other map locations...
Traveling, find forest map, explore (as in my dream, they are 3-5 maps together, interconnected like Hub), and if there is something interesting, you camp.
Except, I mean a little literally, you break camp there and live. Hopefully you got a radio to call in some friends to the map, or slaves. Either way, it requires someone to stay there and keep the encounter alive. After finding a special location there, someone goes to the (nearest?) town/city and talks(buys) some slaves or civilians into going there. Both methods function the same maybe, or perhaps a caravan is set up with you showing them the way. Either way, you get workers or settlers to go to the location of your choosing. What kind of things can start there is location dependent on what you found (Old Mine, gas station, junkyard... could be anything.
).
After the Encounter Map has been open for so long, the circle goes 'live' on the World Map, and is like any Gordons Gas Station, Theme Park, or V15. It might be out of the way, or it might be in the mountains near New Reno, it should happen almost anywhere though certain terrain types should have more likelihood of finding particular Locations than others.
Advantages: Locations, began by players with the profit of having a possible new trader, minor mining area they are alone privy to, or maybe a gas station that has MFC production facilities (remember, they were just instituting them there fusion-powered cars before The War. The gas stations would have to be altered to tend to that kind of market. Maybe, lucky you, you found one of those rare fusion stations.
)
They are not entirely 'dynamic' other than you discovering and supplying the area with some npcs to get it started, who will already follow a preset(or predetermined) trader type or dialog after they are sent/brought there.
But this idea is very rough. Discuss.
And before its brought up, yes, I know it will be PK-swarmed, maybe quite easily depending on its location and how widely known it is. We can assume this for almost ANYTHING, so try not to harp on that, as it happens anyway in normal towns.
They are not entirely 'dynamic' other than you discovering and supplying the area with some npcs to get it started, who will already follow a preset(or predetermined) trader type or dialog after they are sent/brought there. I HOPE implementation is not an issue but you can never be sure in these types of matters.
-This could be considered as another form of 'spelunking', as instead of caves, you get to explore some mountainsides, forests, sea-shores, city ruins or... whatever.