Other > Suggestions
PK Karma / wasteland reputation
gordulan:
hmm, anyone else see the weakness here?
No?
Well, the most useless thng about this is that it is concerned around players. All you need is a bad PK and his friends (also bad PKs) for this exploit. The PK who's going undercover shoots his bad PK friends (in bluesuits naturally) with his 1700th LSW repeatedly raising his rep and after he's done he goes on a killing spree in the wastes doing his utmost to grief people, and there will be an even larger occurrence of whine threads by noobs, them screaming their ases off because a certain "goodguy" killed them...
RavenousRat:
--- Quote from: gordulan on August 25, 2010, 07:59:27 am ---hmm, anyone else see the weakness here?
No?
Well, the most useless thng about this is that it is concerned around players. All you need is a bad PK and his friends (also bad PKs) for this exploit. The PK who's going undercover shoots his bad PK friends (in bluesuits naturally) with his 1700th LSW repeatedly raising his rep and after he's done he goes on a killing spree in the wastes doing his utmost to grief people, and there will be an even larger occurrence of whine threads by noobs, them screaming their ases off because a certain "goodguy" killed them...
--- End quote ---
1) You'll give good karma only if you're neutral or good already and killing only evil.
2) You'll give evil karma only if you're neutral or evil already and killing neutral and good.
3) You'll instantly become neutral (0), if you're good and killed one good or neutral.
4) Killing the one person will put CD on him 24 real life hours for you, so if you killed him 2nd time in the same day, he won't affect your karma positivily, so you can kill him 24 hours without gaining karma, but you will lose it, if he is neutral or good every time you killing him, so you may get evil karma on one person as much as you want, but can't get good karma.
5) Evil killing evil won't affect karma anyhow.
6) Evil can become neutral only throught time and quests.
7) It's useless, because Anti-PKs will have red names very often, if PKs are neutral or good.
8) It's again useless until first-attack implemented or something, that allows you to self-defence and not gain bad karma if you killed him in self-defence.
9) It's again useless if you know that he is really PK, but he is neutral or good and going to kill you, so it forces you to shoot 2nd if #8 implemented or not shoot at all, or shoot and suffer bad karma after.
10) Most evils will be not evil really, they simply shot 1st, and not at always innocent people.
Ned Logan:
--- Quote ---7) It's useless, because Anti-PKs will have red names very often, if PKs are neutral or good.
It's again useless until first-attack implemented or something, that allows you to self-defence and not gain bad karma if you killed him in self-defence.
9) It's again useless if you know that he is really PK, but he is neutral or good and going to kill you, so it forces you to shoot 2nd if #8 implemented or not shoot at all, or shoot and suffer bad karma after.
10) Most evils will be not evil really, they simply shot 1st, and not at always innocent people.
--- End quote ---
This.
Also it doesn't make sense. You are shot in middle of desert alone by a PK. You are dead, nobody else was there. Why should some global conscience see all that and implant in every wastelanders memory?
It is more fun with gangs building their own name colorizing, with various policies on adding names to it, some people trusting them if they published it, some not... World is relative, deal with it, not create easy workarounds in the system of the world itself...
sander:
The first idea is pretty abusable, so i suggest to store in general 'wastes karma' variable the number of killed 'to death' players in one-by-one-plus-maybe-some-npcs encounters (this one will always be negative). So once per real day we get the average value of this variable for all players, and everybody, who has this value average-25% or less for example are counted and tagged as PKs, other who have average+25% value are tagged as Good playas, all others - counted as neutral and all who have a BIG differnce with this average variable(eg -1 against average of -400) value are counted as 'noobs' or 'rookies' or just 'neutral'.
Enzo:
--- Quote from: Ned Logan on August 25, 2010, 03:00:57 pm ---This.
Also it doesn't make sense. You are shot in middle of desert alone by a PK. You are dead, nobody else was there. Why should some global conscience see all that and implant in every wastelanders memory?
It is more fun with gangs building their own name colorizing, with various policies on adding names to it, some people trusting them if they published it, some not... World is relative, deal with it, not create easy workarounds in the system of the world itself...
--- End quote ---
I already mentioned it in another similar thread, and against similar argument... my contra-argument is, that you should know, that you are never alone, there could be some lone wanderer seeing the gunfight, or some caravan, who found you dying, etc... ;)
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