Other > Suggestions

PK Karma / wasteland reputation

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Leham Kash:
(escuse my poor english)

escuse me if this suggestion was already done but i didnt find it.

I see "wasteland reputation" isn't used yet.

the idea is simple;

when you kill a player, you loose (100+target reputation)/5

so when you kill neutral people with 0 reput, you loose 20 in wasteland reputation
if you kill someone with -300 in wasteland reputation, you gain 40 point in wasteland reputation
if you kill someone with +300 in wasteland reputation, you loose 80 point in wasteland reputation


then people under -300 will be automaticaly tagged red.
people above +300 automaticaly tagged green.

(or something else visual)

so we could easily identify PK and if a Pk want to change his reputation, it can hunt ohter Pk to raise up his wasteland reputation and come back to neutral (-300>+300)
This reputation dont change automatically like NPC factions réputation.


we can also add:

people above +1000 gain NPC reputation faster
people under -1000 don t gain NPC reputation automaticaly ( but they still can by trading with NPC)
people under -3000 loose NPC reputation automaticaly ( but they can rise it by trading with NPC)

it has no other incidence than being clearly identify by other players. and so people will not say "see this anti-PK pked me !!" or "I m not a Pk why did you shoot?"
and maybe bluesuits will not autorun when they see someone with tier3 stuff who isn't PK

EDIT: and maybe PKing will become more a RP choice than a looting method

Michaelh139:
Although I like it this would force everyone to use namecolorizing for simply friends and simply enemies unlike the click halo for friend or click horns for someone you don't like.  A pk could be your friend but how would you color him green without namecolorizing.txt this way?

Leham Kash:
there is already bugs between NC and tagged people

I think NC shall be priority (i dont now how to say that)

mean if you tag someone in your NC it shall be the NC color not the classic tag (good/evil).


by the way, this is the reason i said :
 
--- Quote --- (or something else visual)
--- End quote ---

it can be anything around the caracter or something under his name like underline red or green but has to be visible   

LeMark:

--- Quote from: Leham Kash on August 24, 2010, 05:19:43 pm ---   ( ask for translation : comment on dit "souligner" SVP ??)

--- End quote ---

Underline

sander:
I like the idea. My suggestion is to add small icon before the name of char. Or at least tag(e.g. [N] for neutral players), with possibility to turn this option off and on, regardless whether is names visualisation turned on.

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