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Author Topic: Future trait changes  (Read 12153 times)

Re: Future trait changes
« Reply #90 on: August 25, 2010, 10:04:34 pm »

And second question is:
I understand, that this will little nerf Big guns, but it will not add any visible bonus. I think and this trait will be useless then. Dont you think? How many players use single non-aimed shots.

This is useful in turn based PvE with plasma pistol, 14mm pistol, needler, etc.
Solar said it'll be useful with laser rifle, because you'll have more DPS.
Pistol with 2 AP per shot isn't that good in RT, because of shooting animation, but laser rifle may be will do something good.

Yeah shooting in torso by laser rifle very useful...specially to CA will make "nice" dmg.
Drugs will be "very nice"
I hope it wont work as bad as it looks like ;)
You nerf BG class so much
Question-
Crafting 5mm wont'change? I mean to make it easier?

Johnny Nuclear

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Re: Future trait changes
« Reply #91 on: August 26, 2010, 01:48:30 am »

Purpose of changes



« Last Edit: August 26, 2010, 02:05:46 am by Johnny Nuclear »
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Haraldx

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Re: Future trait changes
« Reply #92 on: August 26, 2010, 02:08:40 pm »

if u nerf drugs players will have lower Pe, propably around 5-7 which again turns pvp up side down, making sneak acc even more powerfull, shooting at the ground will refresh pvp making nades and RL better than it is, but its not gonna solve the ghosts problem, and who told u that ur sneak change is succesfull ?

Thats an advantage of snipers. Don't be such a reliant on drugs. Also they said they made sneak balanced or something like that.
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DonGizmo

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Re: Future trait changes
« Reply #93 on: August 26, 2010, 02:27:00 pm »

if u nerf drugs players will have lower Pe, propably around 5-7 which again turns pvp up side down, making sneak acc even more powerfull, shooting at the ground will refresh pvp making nades and RL better than it is, but its not gonna solve the ghosts problem, and who told u that ur sneak change is succesfull ? its the worst thing i have ever seen, sometimes it looks like 1 year ago, u enter a location and a second later 10 lsw or plasma nades is killing you

 dont forget to this:

 1) every sneaker used fast shot trait (nades, p90, lsw sneaker build) => so they will have less bursts/nades per round
 2) many sneakers used drugs too (jet), now if they use it, they will lost their DR significantly

 Why you people are so limited in your minds. Dont you realize, that current nerfing will affecr everyone, not only your own builds. I heard cry of biggunners, becase they will lost one from 3 of their bursts per round. They forget, that sniper will lost 1/2 !!! of their shots per round because of drug nerf. Sneakers is the same example. Dont be so pathethic whiners.
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Solar

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Re: Future trait changes
« Reply #94 on: August 26, 2010, 02:32:14 pm »

And as said before, snipers won't get out of it all unaffected either ;)
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TuX

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Re: Future trait changes
« Reply #95 on: August 26, 2010, 02:42:52 pm »

About the beer. It always occured strange to me, why it only reduces per. I mean sure, but I find it difficult to talk after I have downed a couple of those. No one needs Int in cmbt so why not, only for the RP's sake make the beer or any other alcohol for that matter not only reduce perception but also inteligence. Then you could finally get drunk at the Malteese Falcon and people would see it. A pity you cant add some pukeing animation or some drunk walk.
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Re: Future trait changes
« Reply #96 on: August 26, 2010, 03:34:15 pm »

if u look at the new drugs u will notice that making a good 2 bursts bg build is not possible, and taking action boys is waste of perks
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Re: Future trait changes
« Reply #97 on: August 26, 2010, 04:04:27 pm »

Well, 10 AG + jet or 9 AG + nuka cola + jet if you want to save one SPECIAL. 7 AG + jet + nuka + 1 action boy etc. You gotta have many combinations to try ;)
« Last Edit: August 26, 2010, 04:09:03 pm by Floodnik »
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DonGizmo

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Re: Future trait changes
« Reply #98 on: August 26, 2010, 04:07:18 pm »

if u look at the new drugs u will notice that making a good 2 bursts bg build is not possible, and taking action boys is waste of perks

 i looked at this exactly, i tested few builds on fonline calculator=> no more TANKS and Big damage together, an this is alright. you can play tank with Pancor, but you will not do damage you need.

 It looks like in second era, where drugs chars were in minority and you have to think first, before you create your build. In current system, you need fonline calculator, wiki and 5 minutes to create best posiible powerbuild. In future, you will have to create good team: "2 bursts, but without damage resistance, damn, we will  need one player who will tank then", so you will have to combina builds well, if you dont want to kick your ass. " Oh, one sniper with one very good critical shot, or one sniper with 2 shots per round, but only with Arifle and without all more crit perks" What would be our choice? We need to think before battle, damn i hurts :) ".Is that wrong? I dont think so.
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Solar

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Re: Future trait changes
« Reply #99 on: August 26, 2010, 06:03:29 pm »

"One person to detect stealth"?  8)

(Also, Jackhammer damage is fine :P)
« Last Edit: August 26, 2010, 06:06:13 pm by Solar »
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Quote from: Woodrow Wilson
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