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Author Topic: Future trait changes  (Read 12174 times)

Re: Future trait changes
« Reply #60 on: August 24, 2010, 01:55:50 pm »

then tell me please about sneak how u devs want to solve it out?
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Re: Future trait changes
« Reply #61 on: August 24, 2010, 01:59:35 pm »

and about the changes, people will stop use big guns after the wipe laser rifle will be the best weapon on the server ofc only eye shoots ...
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Re: Future trait changes
« Reply #62 on: August 24, 2010, 02:00:50 pm »

(depends on how hard to get cola + other drugs after wipe)

Theres no real problem with drugs being desirable, they just have to be (at least roughly) similarly desirable and not so good that non drug chars stand no chance.

Afterall there will be limited supply (due to shops stock and limited -and unsafe- crafting places)
At last I can see economy in gang controls, you mean, if gang A controls town A, they can craft drug X safely, and if they're good guys, everyone can do that except for PKs in thier list. If gang B trying to take this town and fail, they can't use drugs and gang A has an advantage because they can do that. So, now to craft something you need to capture it, the only bad thing is non-gang-member and small-gang-members, so town control fights should have player limit, so player numner in gang won't affect gameplay much.
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Solar

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Re: Future trait changes
« Reply #63 on: August 24, 2010, 02:03:40 pm »

We must have some things for the changelog - though the answer is already on the forums, if you look hard enough :)

and about the changes, people will stop use big guns after the wipe laser rifle will be the best weapon on the server ofc only eye shoots ...

We shall see. Some of the (unmentioned) changes I'm not even sure we will have time to implement yet, so if I don't have any idea what the meta-game for weapons will look like ... you don't either.


Ravenous - sort of.

And with that I disappear back to work.
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Re: Future trait changes
« Reply #64 on: August 24, 2010, 02:14:20 pm »

As you are in the mood of giving out some info solar (i really appreciate that, thx) i want to ask you something. I play since 1 1/2 months so i missed a lot of betas and i wonder if there was a time with a higher level cap than now (as a beta is meant to test things like this). If the level cap was always at 21 i wonder why you (devs) never condsidered trying a higher level cap like 36 for example. People could actually choose more perks and therefore spread the abilities of their character. Right now the character developement is very limited as every "class" has must have perks which leave no room for other interesting perks. I wonder what would be so bad about a higher level cap if sniper/slayer perk is left out and hp maybe fixed at level 21. Are there any thoughts about this and if not...whats the reason for this limiting level cap?

Kind regards

Chiko
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Crazy

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Re: Future trait changes
« Reply #65 on: August 24, 2010, 02:20:15 pm »

I agree with Chiko. 30-39 lvel would be a good test, more flexibility in builds.
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Re: Future trait changes
« Reply #66 on: August 24, 2010, 02:24:37 pm »

I agree with Chiko. 30-39 lvel would be a good test, more flexibility in builds.

u are right, big gun build with 2 lifegivers,3 more criticals, better critical, 10% DR, living anatomy, 300 fa, 300, doc, 300 bg,

i like this flexibility + 400 hp
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Re: Future trait changes
« Reply #67 on: August 24, 2010, 02:38:21 pm »

If you would care to read complete postings instead of only a few words before actually commenting something you would have noticed that your 400+Hp character would not be possible. Thx.

Chiko
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Re: Future trait changes
« Reply #68 on: August 24, 2010, 02:42:08 pm »

If you would care to read complete postings instead of only a few words before actually commenting something you would have noticed that your 400+Hp character would not be possible. Thx.

Chiko
perks, perks my little friend, b/c of perks and powerbuilds
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Pandemon

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Re: Future trait changes
« Reply #69 on: August 24, 2010, 02:43:40 pm »

Is upcoming update synonymous with releasing SDK?

And also (prolly it's somewhere at forum but I can't find it) what exactly will contain SDK?
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Re: Future trait changes
« Reply #70 on: August 24, 2010, 02:46:20 pm »

Is upcoming update synonymous with releasing SDK?

And also (prolly it's somewhere at forum but I can't find it) what exactly will contain SDK?

Releasing SDK has nothing to do with 2238 updates.

Izual

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Re: Future trait changes
« Reply #71 on: August 24, 2010, 03:13:16 pm »

And keep in mind, the more questions you ask, the less you'll get answers :)
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Glave

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Re: Future trait changes
« Reply #72 on: August 24, 2010, 03:26:45 pm »

Questions regarding drug changes:

Will addictions still have place? If so, what will be the consequences?

What about drug withdrawal? Is it true that it's gone?

If the new table for drugs is already implemented to the CBT, how does the balance work out?

I've seen several drugs taking away perception and charisma, yet not a single one lowers endurance. Also, Jet seems to be an awful drug, because of the strength substraction(let's not forget Jet is one of the most used drugs in Fallout universe and it's a powerful methamphetamine), leading players into creating characters with a lot more combat skill or Weapon Handling perk especially to make up for the strength loss.
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Lordus

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Re: Future trait changes
« Reply #73 on: August 24, 2010, 03:29:52 pm »

 Well, i have to thanks for this kind of changes. It is exactly that i want, maybe different aproach, but the aim is same: more variety across the builds and i hope, combat game plays.

 Forget now on big gunner tank and 3x burst. Now tank could be i.e. SG P90 with 240 HP, but worst damage. Or you will do big damage, but you will not be as invunerable like today.

 GJ developers (and Izual :) )

 P.S.: any new information about Pancor?
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Crazy

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Re: Future trait changes
« Reply #74 on: August 24, 2010, 03:45:20 pm »

Pancor gonna be able to burst 3 times min (expanded mag) and maybe some other boost.
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