Other > General Game Discussion
Future trait changes
Killy:
then tell me please about sneak how u devs want to solve it out?
Killy:
and about the changes, people will stop use big guns after the wipe laser rifle will be the best weapon on the server ofc only eye shoots ...
RavenousRat:
--- Quote from: Solar on August 24, 2010, 01:52:43 PM ---(depends on how hard to get cola + other drugs after wipe)
Theres no real problem with drugs being desirable, they just have to be (at least roughly) similarly desirable and not so good that non drug chars stand no chance.
Afterall there will be limited supply (due to shops stock and limited -and unsafe- crafting places)
--- End quote ---
At last I can see economy in gang controls, you mean, if gang A controls town A, they can craft drug X safely, and if they're good guys, everyone can do that except for PKs in thier list. If gang B trying to take this town and fail, they can't use drugs and gang A has an advantage because they can do that. So, now to craft something you need to capture it, the only bad thing is non-gang-member and small-gang-members, so town control fights should have player limit, so player numner in gang won't affect gameplay much.
Solar:
We must have some things for the changelog - though the answer is already on the forums, if you look hard enough :)
--- Quote from: Killy on August 24, 2010, 01:59:35 PM ---and about the changes, people will stop use big guns after the wipe laser rifle will be the best weapon on the server ofc only eye shoots ...
--- End quote ---
We shall see. Some of the (unmentioned) changes I'm not even sure we will have time to implement yet, so if I don't have any idea what the meta-game for weapons will look like ... you don't either.
Ravenous - sort of.
And with that I disappear back to work.
Chiko:
As you are in the mood of giving out some info solar (i really appreciate that, thx) i want to ask you something. I play since 1 1/2 months so i missed a lot of betas and i wonder if there was a time with a higher level cap than now (as a beta is meant to test things like this). If the level cap was always at 21 i wonder why you (devs) never condsidered trying a higher level cap like 36 for example. People could actually choose more perks and therefore spread the abilities of their character. Right now the character developement is very limited as every "class" has must have perks which leave no room for other interesting perks. I wonder what would be so bad about a higher level cap if sniper/slayer perk is left out and hp maybe fixed at level 21. Are there any thoughts about this and if not...whats the reason for this limiting level cap?
Kind regards
Chiko
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