Other > Suggestions
Ambush!
RJ:
OK. Thanks for replies.
avv:
I kinda like this. I mean wasteland is supposed to be a place where one does not simply walk. I'm fed up with the current round the world in 15 minutes system. Players should hang around in their home towns more and rest of the map is more dangerous, harder to access and "here be dragons".
I too have problem with the od roll because of obvious reasons. Why not average outdoorsman of every ambusher vs the ambushed? I mean the leader of this ambusher-group certainly cannot cover every track his dumb friends leave behind.
Another issue is what about counter-ambush? I mean if someone detects you planning an ambush he could ambush the ambushers. But all in all the whole system being too outdoorsman and roll-dependent is bad. Smart wastelander isn't just about his outdoorsman skill, we could have places where ambush would be harder because of no hideaways (death walley). And places where it's easily arranged (mountains, city) so that smart players know which areas to avoid.
Nice_Boat:
--- Quote from: avv on August 23, 2010, 07:45:15 pm ---I kinda like this. I mean wasteland is supposed to be a place where one does not simply walk. I'm fed up with the current round the world in 15 minutes system. Players should hang around in their home towns more and rest of the map is more dangerous, harder to access and "here be dragons".
I too have problem with the od roll because of obvious reasons. Why not average outdoorsman of every ambusher vs the ambushed? I mean the leader of this ambusher-group certainly cannot cover every track his dumb friends leave behind.
Another issue is what about counter-ambush? I mean if someone detects you planning an ambush he could ambush the ambushers. But all in all the whole system being too outdoorsman and roll-dependent is bad. Smart wastelander isn't just about his outdoorsman skill, we could have places where ambush would be harder because of no hideaways (death walley). And places where it's easily arranged (mountains, city) so that smart players know which areas to avoid.
--- End quote ---
Good points. I agree on the average-outdoor. Would make for some nice soldier-partisan variety in builds perhaps.
When it comes to terrain related things - I'm no longer that sure. Maybe it could be solved with the ambush system using ambush-related maps only, with some areas offering easy means of escaping etc. Can't come up with a way to script this easily, and since it's not the most important thing to implement at the moment, I think we should keep it simple.
Pozzo:
I like the idea and if Lexx is still motivated in creating maps this would be very cool to create ambushes in houses or farms :)
I agree that this game should be more about desert traveling and we should have more fights in the wastes instead of always in a same street in the same town.
I like the idea but I see one big problem : with the actual to-do list of Devs this won't be implemented until a loooooong time.
One temporary solution would be to change to % of chance to encounter a player in a square. If you walk on a square and a player is currently inside a map of this square then you have 90% chance to get inside this map and encounter the player.
So raiders gangs could create small temporary ambushes and players will meet more often in the wastes.
avv:
--- Quote from: Nice_Boat on August 23, 2010, 07:48:18 pm ---Can't come up with a way to script this easily, and since it's not the most important thing to implement at the moment, I think we should keep it simple.
--- End quote ---
Just put additional outdoorsman penalties/bonuses in terms of arranging an ambush per each map square depending on its terrain. I think it's pretty important because we're talking about people's lives and stuff here. I mean once you're in that ambush, death is the most likely result even if you're fairly well armed and accompanied. At least with the current settings.
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