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Changing the "Exit Zone" in some areas.
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Topic: Changing the "Exit Zone" in some areas. (Read 1515 times)
Ganado
Moderator
Dishonest Abe
Changing the "Exit Zone" in some areas.
«
on:
January 13, 2010, 03:05:32 am »
My suggestion is that the Exit Zones (the part of the map where the ground is shaded brown, and if you walk over it you go the world map) be changed in some places.
First off, I get problems with Junktown sometimes. Sometimes when I try to leave, the exit zone is visible, but sometimes when I try to leave, the exit zone is not visible.
Second, I get problems with not being able to get the the exit zone at Reno Stables (I think that's what they are called, the stables north of Reno).
I don't know how hard it would be, but I suggest that at least one row of tiles be added at the bottom of these maps to make it so that people can leave easier.
Does anyone else get this problem?
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Reconite
I'm a Spore Plant, I swear to god
Re: Changing the "Exit Zone" in some areas.
«
Reply #1 on:
January 13, 2010, 03:08:19 am »
Tried pressing F4?
Logged
Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA
ARWH. Scummers to the end.
Ganado
Moderator
Dishonest Abe
Re: Changing the "Exit Zone" in some areas.
«
Reply #2 on:
January 13, 2010, 03:12:08 am »
That toggles the text box? That seems like it will work, I'll try it out next time I can get on. Thanks.
Logged
Error while opening cfg file: spawnnpc.cfg
Shit! Damn admins! Always ruining my fun! I guess I'll talk to them. WITH MY FISTS!!!! No seriously, I will write them a nice email or make a thread on the forums or something. Thanks!
Reconite
I'm a Spore Plant, I swear to god
Re: Changing the "Exit Zone" in some areas.
«
Reply #3 on:
January 13, 2010, 09:56:54 am »
It actually makes the HUD at the bottom disappear so you can click southern exit grids and such.
Logged
Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA
ARWH. Scummers to the end.
Badger
Re: Changing the "Exit Zone" in some areas.
«
Reply #4 on:
January 13, 2010, 11:19:53 am »
That does work, but ideally they should be mapped to take the HUD into account. I don't like people hiding behind my interface. Next they'll be hiding inside my start menu.
Logged
Lexx
Rotator
Mexican Apple Thief
Re: Changing the "Exit Zone" in some areas.
«
Reply #5 on:
January 13, 2010, 11:52:49 am »
Quote from: Badger on January 13, 2010, 11:19:53 am
I don't like people hiding behind my interface.
Not possible to "fix" unless we place blockers in every map in at least the distance from bottom to interface border. This will work for the first few maps, but then it looks just ugly. Also it's hard to explain why there are blockers in a desert map, etc.
Just making the exit grid bigger might help in case of exit grids, but not in case of people hiding in the bottom of the map.
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Changing the "Exit Zone" in some areas.