The combat system as it is now in fonline has some critical flaws due to its adaptation from turnbased to turnbased/realtime. I'm suggesting we redesign the entire combat system to balance out the weapon classes and the disparities between rt and tb combat, along with changing the character creation process. The HP/damage ratio needs to be fixed as it was intended for pve, perks that have no use in realtime should be reworked to have alternate effects, more perks should be added to give variation on character design, ap should react differently in realtime depending on agility. I know the concern right now is getting the game to work at all but without these changes the game will never be balanced.
I'm not saying it wouldn't be a ton of work, I'm just saying its necessary.
In fact this is: "Lets stop working on this and make completely different game".
I think the HP gap between level 1 and level 21 players ought to be reduced a whole lot. I know everyone's used to I AM TOP LEVELS I HAVE MANYS HITPOINTERS but for FOnline it doesn't work. I don't think everyone should have level 1 HP, nor should everyone have level 21 HP - some kind of balance between the two. Obviously, the more EN the more HP.I want high levels to be powerful but FOnline is too compact to have this big a difference in survivability. It worked fine in singleplayer because you started off shooting rats, and moved up to deathclaws. Here you have a deathclaw gutting you the second you step out the vault. Level 1s are in the same space as level 21s, and this leads to a lot of ganking. PvP is never satisfying when you or your victim didn't stand a chance. I'd rather a challenge than shoot bluesuit fish in a barrel. I'd rather a world where everybody has a chance to kill anyone else, but the higher levels are a lot more skilled. We'd see more people being able to stand up for themselves.Edit: Here's another one.Identical damage multipliers on all aimed shots. If any aimed shot can do more damage, it becomes the automatic choice. Make it about crippling. The Van Buren devs summed it up: I believe that the different called shots should be made more useful overall. Eyes is clearly "the way to go" in the first two Fallout games. It shouldn't just be a "well, duh" choice. Limb crippling should be more common, IMO. Blinding should also have even more dramatic penalties, but the chance to hit the eyes should be reduced even more.I'd like to see fewer damage multipliers, more crippled limbs, more severe penalties to hit the eyes, and crits that ignore a portion of the armor, but never bypass it completely. http://fallout.wikia.com/wiki/Van_Buren_combat