Other > Closed suggestions

About "Repair"(#3)

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naskiel32:

--- Quote from: duorden on January 13, 2010, 09:30:34 am ---At present developers should consider any variants of change of a gameplay (even the most silly) because gameability leaves much to be desired


--- End quote ---
yea i can agree with that 

duorden:

--- Quote from: naskiel32 on January 13, 2010, 10:34:51 am ---yea i can agree with that 

--- End quote ---


If you have thoughts on it, I would like them to see

Wallace:
In a real world it'd be normal thing

When you have two broken identical devices, you would certainly use one as a source of spare parts - so i support the idea

In this way you would end up with one working item (if succesfully repaired with parts from the other) and another one broken/out of order or at least some spare parts (as if science skill were administered to disassemble item)

duorden:

--- Quote from: Wallace on January 13, 2010, 01:57:37 pm ---In a real world it'd be normal thing

When you have two broken identical devices, you would certainly use one as a source of spare parts - so i support the idea

In this way you would end up with one working item (if succesfully repaired with parts from the other) and another one broken/out of order or at least some spare parts (as if science skill were administered to disassemble item)

--- End quote ---


It is possible to assume that at identical things different details are damaged.It will make game more balanced in the plan and will allow to get rid of a considerable quantity of unnecessary things, it is better to have one useful than ten useless


Skill less than 100 % - the penalty of 50 %
Skill less than 200 % - the penalty of 25 %
Skill more than 200 % - the penalty of 0 %


skejwen:
Well I think that this idea is nice but... In my opinion it shouldn't use repair skill at all ;)

Just a feature that allows characters without imba high repair skill be able to repair their stuff ;)

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