Other > Closed suggestions
About "Repair"(#3)
duorden:
Good Evening
As though you have concerned to introduction of possibility of repair by means of a similar subject (for repair without tools or superrkit)
For example at us two pistols:
The first has 85 % of breakage (15 % of quality)
The second has 74 % of breakage (26 % of quality)
Using skill of repair we as a result we receive one pistol of 59 % of breakage
For complication of the given process it is possible to enter penalties:
Skill less than 100 % - the penalty of 50 %
Skill less than 200 % - the penalty of 25 %
Skill more than 200 % - the penalty of 0 %
Thanks
naskiel32:
--- Quote from: duorden on January 13, 2010, 01:51:25 am ---
For example at us two pistols:
The first has 85 % of breakage (15 % of quality)
The second has 74 % of breakage (26 % of quality)
--- End quote ---
U mean addictional system like repair from Fallout 3? in some way that can work here when u got loads of useless stuff Imo
Sailor:
leave you fallout 3 crap elsewhere.
naskiel32:
dude u are not obiective
duorden:
At present developers should consider any variants of change of a gameplay (even the most silly) because gameability leaves much to be desired
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