Other > Closed suggestions

About "Repair"(#3)

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duorden:
Good Evening


              As though you have concerned to introduction of possibility of repair by means of a similar subject (for repair without tools or superrkit)


             For example at us two pistols:
The first has 85 % of breakage (15 % of quality)
The second has 74 % of breakage (26 % of quality)

Using skill of repair we as a result we receive one pistol of 59 % of breakage

For complication of the given process it is possible to enter penalties:

Skill less than 100 % - the penalty of 50 %
Skill less than 200 % - the penalty of 25 %
Skill more than 200 % - the penalty of 0 %


Thanks

naskiel32:

--- Quote from: duorden on January 13, 2010, 01:51:25 am ---
             For example at us two pistols:
The first has 85 % of breakage (15 % of quality)
The second has 74 % of breakage (26 % of quality)



--- End quote ---

U mean addictional system like repair from Fallout 3? in some way that can work here when u got loads of  useless stuff  Imo

Sailor:
leave you fallout 3 crap elsewhere.

naskiel32:
dude u are not obiective

duorden:
At present developers should consider any variants of change of a gameplay (even the most silly) because gameability leaves much to be desired

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