Other > Closed suggestions
Disable turn based combat
Reconite:
--- Quote from: Badger on January 13, 2010, 05:46:08 pm ---Removing TB would mean RT would finally have to be adjusted to make it slower and more tactical. Just because it's realtime doesn't mean it needs to be a twitchy clickfest. RT just needs to be slowed down a lot.
--- End quote ---
I agree with this, Real-Time just needs to be adjusted properly. If slowed down a bit it could be like Tactics RT.
And removing RT altogether would not be much good either. Imagine being in a town, then a random griefer thinks it's funny to start a giant Turn-Based fight with everyone at the Bazaar area of NCR, it would be unbearable.
Szef:
--- Quote from: Badger on January 13, 2010, 05:46:08 pm ---I feel the same way, but I know that if we keep both, and try to balance both, we'll be getting a worse combat system overall.
--- End quote ---
Disagree. It just cause that some characters will be good in RT, some in TB. That sounds better for me. If you remove TB, you will recieve 3 character builds - smg/bgg/ene. Nothing more. I want to play with my jet-addicted character and see my 20 AP doing the work :P
Roachor:
If the time limit for TB was reduced to 20 seconds and the AI bugs where they wait are fixed TB wouldn't be slow at all. If there was an option for auto attack like in FOT realtime would make more sense as it would be based on sequence and range, not who clicks first.
Badger:
--- Quote from: Roachor on January 13, 2010, 06:09:44 pm ---If there was an option for auto attack like in FOT realtime would make more sense as it would be based on sequence and range, not who clicks first.
--- End quote ---
I think this would make RT a lot better and more popular. If we reduce the need for player reactions, we get back to emphasis on character stats and strategy - as it should be.
How about all combat actions have a built in delay, and your Sequence determines how big that delay is?
Wallace:
Could some dev reject this topic already?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version