Other > Closed suggestions
Disable turn based combat
Badger:
I vote we disable turn based. I prefer turn based, it's less twitchy, but I'm thinking about balance.
You can't balance a game with two combat systems. That's all there is to it. Damage values and ranges and perks that work fine in turn based won't in real time. And we can't have all combat turn based, it's just not practical. So we should stick exclusively to realtime and start adjusting the game to suit that.
For one, I'd prefer realtime to be slower. Just little things.
Such as:
Shooting people having a small delay in which you can be interrupted, cancelling your attack.
Running drains AP, but doesn't actually -cost- AP. So you can run as much as you like, but if you're going to shoot back you'll have to wait for your AP to regen.
That kind of thing.
Wallace:
If you think it cant be balanced then disable RT everywhere else than in cities
How come some people always have so unreal ideas x_x
Szef:
2 combat systems give the game more various options, more builds, more possibilities. If somebody don't like TB, simply play RT and stop whining. Nobody force you to enter caves in TB system, so leave it, whiners. I like both modes, even pvp near cities is much more interesting.
If you whine about TB - how about shuting whole sever off? There's a third interesting combat mode - PBB :P
Iceforce:
I agree with Badger. The only issue I have with RT, is that AP regeneration rate is constant (does not depend on max AP).
Someone correct me if I'm wrong about that :)
Wallace:
You are wrong (both AP regen and disabling TB :P)
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