Other > Closed suggestions
Crafting
gmduncanidaho:
Again, I see no reason that would happen, since the materials required to craft anything would be increased, and with the price of mats reduced, they would not be able to craft any more than they do now, and they also wouldn't get more money by selling mats.
All I'm saying is, crafting&gathering cooldowns would not be required if the prices/materials needed for crafting would be adjusted according to what kind of balance the decision makers in this game desire. It's just a matter of doing the right calculations, since there is already a working system right now.
Solar:
--- Quote ---they would not be able to craft any more than they do now, and they also wouldn't get more money by selling mats.
--- End quote ---
Then the point of all this massive extra load of work would be ... to arrive back exactly where we are now?
gmduncanidaho:
I'm trying to explain that the current balance on the server can be kept while removing cooldowns, which would improve gameplay.
That bold part would be the point :)
But of course it wouldn't be a good idea to do what I suggested before implementing some kind of "bulk crafting" into the game, which is why I am posting this under this subject.
Pozzo:
--- Quote ---Fixboy is a royal pain in the ass as its configured now.
--- End quote ---
So delete it :D
And delete crafting by the same time. The game will be more interesting.
Wichura:
Giving up is French specialite de la maison, however it's not solution many would expect here :>
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version