Other > Suggestions

Potential damage per combat turn [PvP]

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TwistedIndoctrine:
Kinda new here but... the endless grindfest does not feel like fallout to me, and Full drop combined with the inherently griefable setup right now do nothing AT ALL to promote the feeling of fallout. I don't feel like my character's life is in danger, I feel like my time is being wasted. I don't feel the pressures to survive in a hostile environment lacking in resources, I feel like my time is being wasted. I don't feel like I'm struggling to achieve anything greater because joe the retard fifteen year old with just Muhommad-Jihad-Allah-bombed me by blowing his ass up next to me for the LULz.

Either ditch fulldrop, or make the guards in towns Fascists who literally kill you if they detect explosives of anykind on your person. As if a survivalist community would let ANYONE into their compounds with explosives, the idea is laughable.

They'd kill that person on sight and just take the crap they brought to trade. I don't mind a stand up fight someone shot me in the head, whate ver, that's fallout. But some douchewaffle with plastique or whatever walking into town past the guards, gettign to the crafting station, then setting up the bomb for the lowest timed interval? No that makes no sense, there's no way in hell a police force, especially in an unregulated world where police brutality can go unchecked and they can just beat the snot out of someone or kill them outright if they perceive a threat without bureaucratic repercussions. What are you going to do? Write an injunction on officer Hub Sam's conduct? They'll probably just threaten you and your family into silence, the only thing seperating Fallout police from raiders, in my mind, is that the police "won" at raiding and now have a town that they're willing to kill a lot of people to protect. Other than that it seems to me their mindsets would be about the same. Random strip searches for explosives and arbitrary police slayings for everyone with them.

Baptiste:
I'm side-stepping the issue of vulnerable low level characters - they will always be at risk to some extent and you have to accept some evil max level player can grief you.  I think it would be best to concentrate on balancing combat around the interaction between max level characters.

And so my sentiment still remains that HP levels and potential damage per turn are the real issue for a mature character.  At level 21 and T2 armour I am still being gunned down in one turn by someone who appeared on the same random encounter map and got lucky with their turn happening first (or me already having used half my turns AP).  

Simply put it is poor mechanics to have no control or influence on the outcome of battle.  PvP encounters need to be slowed down to allow for an actual game of choices to take place.  Chess would not be a classic game if, on your first turn, you could just drive your Queen into their King yelling 'CHECKMATE!!!' - you would certainly always want to play as white if this were possible... and certainly no intellectual person would persevere with such a game, they would move on to something where their ability and hard work actually counts for something.


I replied late to my own post here because I've taken more than a week off playing. I was a little fed up that after 4 attempts to get to a HQ mine to get enough materials (without dieing and losing it all) to craft a P90 to help me finish the leveling process, I managed only 30 minutes of gameplay in an obscure world map square before I got sneak/naded to death without even knowing someone else had appeared on the map.

If I would have had a chance to reply by choosing to fight the guy, or attempt to run, then I could have accepted the loss because being given the chance to win/survive is enough to make it feel like a game with meaningful interactions and actions and consequences - but seeing 4 or 5 hours work disappear into nothingness because of an impossible to predict or counter grenade explosion graphic is a clear indication that FOnline is not worth playing in its current format. It simply does not reward time spent, but is very good at handing out penalties.

gordulan:
not to mention that 33% of the playerbase consists of *-less pixel sadists





*refer to the picture

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