Other > Suggestions
Potential damage per combat turn [PvP]
Baptiste:
(I had a quick look 5 tabs deep in the closed suggestions and didn't see a thread relating to this, although I have seen it mentioned in passing on the forums somewhere)
I have one lvl21 character, and am currently levelling a second, better balanced character who is lvl14 right now. Levelling predominantly through the PvE random encounters.
So far, my experience of PvP (all be it just in interrupted random encounters) has been of one turn kills. It is more than a little frustrating to be killed without having an opportunity to make any decision that will effect the outcome of the battle. It is simply a case of who gets the first turn, and whether that person shoots or walks off. It is also frustrating to be forced into shooting another player simply because if you don't, he can easily immediately kill you, again without the opportunity to react to such agression.
I would consider it a more engaging process if HP levels were greater, or weapon damage smaller, so that it might take more than one turn to kill a player. It should provide the opportunity to actually use stims or to find cover, to swap to a more appropriate weapon/ammo type for the environment etc. Ultimately good combat mechanics should give you the opportunity to influence the outcome of the battle through choices, and this is not something I am seeing right now in FOnline.
Perhaps TC is different, where you go well prepared, with friends, and stay in strategically safe places. But out in the wild, in solo play, there seems to be no actual combat, certainly nothing sophisticated or challenging.
Surely it is not good gameplay to be watching your character die (especially with the consequences of death in FOnline) without having any opportunity to influence it.
kraskish:
Armors should be nerfed up. More fun and less one turn encounters bursting your ass.
STONEBALLS:
the whole PvP is just sick. yepp
its all been said here and there:
- combat is 2 fast
- full drop is way 2 serious given the time that is needed to get ur stuff back
- loner is a walking deadman. always
- u name it
high tier weapons must not be craftable, must be obtaineble only via quests with a reasonble cooldown
the encounter thing with PK's hunting loners must be remade
the Game factions must offer alot to players (BoS, Raiders...)
u can do a lot of thing here, or the farmfest will continue...
Alvarez:
--- Quote from: Baptiste on August 12, 2010, 08:14:03 pm ---
I would consider it a more engaging process if HP levels were greater, or weapon damage smaller, so that it might take more than one turn to kill a player.
--- End quote ---
Damn seconded, right now, combat is a matter of absolutes. Even CA armor doesn't help much.
As for NPC factions, i agree, they should give you a bit more than professions or unique prerequisites, even if i have to agree that it would be a lot of work.
Keldorn:
Agreed. One of the cheapest builds out is the sneak/nade or sneak/burst build or even sneak sniper. Again, the popularity of these builds is because usually, whoever shoots first wins.
I suggest the beefing up of armors. Full drop currently is a joke because it merely gives players a second reason to grief people, to see if they have something worth taking.
The loss of full drop and encouragement of pvp in pvp sanctioned areas (or full drop in sanctioned pvp areas), will not hurt legitimate PVP, but the griefers.
In every encounter I have been killed in by another person, it was always to grief. Thats why you never see those losers taking on folks like lawyers or notorious pkers like chosen soldiers. Instead it is the un-armed folks who get their cooldowns robbed.
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