Other > Suggestions
New ways of leveling
Floodnik:
Thiefs should gain xp when stealing from players.
Nyan:
--- Quote from: Floodnik on August 13, 2010, 03:07:27 pm ---Thiefs should gain xp when stealing from players.
--- End quote ---
ahahahahahaha.. oh wow mate. Two men siting in the middle of the desert for a week stealing one coin frome each other. That would NEVER EVER be exploited. I believe fallout online mature community would only steal like 2-3 items per hour in towns from strangers and those fine gentleman would NEVER EVER whine and cry that not only they loose their stuff but the thieves also get exp for this. I salute you kind sire for your brilliant idea. This man should get a town named after him. In real life.
Floodnik:
That's logical, you are getting experience from using a skill. You get experience using First Aid and Doctor right?
Ohh, no, but you can have two chars attacking, crippling and then healing(FA+Doc) each other! ABUSE! EXPLOIT! UNLIMITED EXP! Anything else? -.-
Following your way of thinking, we should remove experience that you gain for healing.
We should remove experience you gain for walking on the map and using your outdoorsman skill! Because now you just walk around, and walk, and walk... And gain exp everytime you get an encounter! You just need about 130% in outdoorsman.
We should remove experience you gain for repairing! Because you could get a cheap armor, and then let the other guy shot you so the armor breaks. Then you repair it! UNLIMITED EXP!
You know how fucking boring is leveling a thief this way? Moving a coin between two inventories, then doing it again, then again, again... ZzZzZz.... Yes, you could use a bot here. And in all the examples i pointed above.
Now, my point of view. Thiefs should gain xp when stealing from players. When you think for a while, you could get soo many ideas how to make this not exploitable. You just need to use your brain a bit harder.
Lordus:
Well, i dont know if this is not too heretic, but i never understand, why i can raising my skill by using another one.
I.e.: i kill 20 radscorpions with 10 mm pistol, i get on level 2 get new skill points gained from killing something and then i boost absolutely different skill, i.e. speech.
Nyan:
--- Quote from: Floodnik on August 13, 2010, 05:59:50 pm ---That's logical, you are getting experience from using a skill. You get experience using First Aid and Doctor right?
Ohh, no, but you can have two chars attacking, crippling and then healing(FA+Doc) each other! ABUSE! EXPLOIT! UNLIMITED EXP! Anything else? -.-
Following your way of thinking, we should remove experience that you gain for healing.
We should remove experience you gain for walking on the map and using your outdoorsman skill! Because now you just walk around, and walk, and walk... And gain exp everytime you get an encounter! You just need about 130% in outdoorsman.
We should remove experience you gain for repairing! Because you could get a cheap armor, and then let the other guy shot you so the armor breaks. Then you repair it! UNLIMITED EXP!
You know how fucking boring is leveling a thief this way? Moving a coin between two inventories, then doing it again, then again, again... ZzZzZz.... Yes, you could use a bot here. And in all the examples i pointed above.
Now, my point of view. Thiefs should gain xp when stealing from players. When you think for a while, you could get soo many ideas how to make this not exploitable. You just need to use your brain a bit harder.
--- End quote ---
"People are fucking dumb". I can say that because its a quote. Jesus Christ kid, how did you find this game anyway? Did someone write the website on your Halo dvd? Answer is plain and simple. First aid has 14 minutes cool-down and gives you triple the number of hit points healed exp. You healed 20hp you get 60exp. There is no possibility to exploit, you just, you just can't do it. Seriously. If someone would grind level 21 by hitting his mate and faing him every 14 minutes for maybe even 100 exp well, I'd salute him. Doctor skill has even bigger cooldown, gives less exp and is harder to perform.
Steal, lets take a look at this. Skill has 30 second cooldown which starts after using the skill - a.k.a. during the stealing procedure. There is a skill test made versus victims PE, let's just say that my friend will make a dummy alt with 1 PE just for me. He sure can. Every coin stolen or stolen back gives more exp in one run. The exp curve is 10, 15, 25, 35, 40, 50, 60, 70, 100, 100, 100, 100... etc. If my steal skill is over 100 which is a normal value on level 2 I can get 225exp every 30 seconds. With each level the amount of exp is greater. The great thing is that my 1PE friend will never attack me. He will just stand there and wait for another steal attempt. At level 6 you have about 240% steal so you usually can get about 500 exp every 30 seconds, which is 1000exp per minute. Yeah, it's pretty the same thing as First Aid. Do your freaking homework kid.
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