gaining skill via using the skill... I dont know. What would be the level for then? For HP? Perks only? OK. But on the condition that theres a limit of skill points. Otherwise everyone would have 300%... well it could reduce alting... but nah....some fonline fanatics would swap gatling laser with a rocket launcher, it would be too much
I like all 3 ways of leveling...Shared xp, no question - improves player interactiongaining skill via using the skill... I dont know. What would be the level for then? For HP? Perks only? OK. But on the condition that theres a limit of skill points. Otherwise everyone would have 300%... well it could reduce alting... but nah....some fonline fanatics would swap gatling laser with a rocket launcher, it would be too much RP - that would be nice. Of course we lack channels, like in mainstream games. Maybe a radio channels could do, but again, it wouldnt be universal...
Its not ultima... Its gurps SPECIAL...
not even fallout or fallout 2?
If you want to make enemies, try to change something.
Thiefs should gain xp when stealing from players.
That's logical, you are getting experience from using a skill. You get experience using First Aid and Doctor right?Ohh, no, but you can have two chars attacking, crippling and then healing(FA+Doc) each other! ABUSE! EXPLOIT! UNLIMITED EXP! Anything else? -.-Following your way of thinking, we should remove experience that you gain for healing.We should remove experience you gain for walking on the map and using your outdoorsman skill! Because now you just walk around, and walk, and walk... And gain exp everytime you get an encounter! You just need about 130% in outdoorsman.We should remove experience you gain for repairing! Because you could get a cheap armor, and then let the other guy shot you so the armor breaks. Then you repair it! UNLIMITED EXP!You know how fucking boring is leveling a thief this way? Moving a coin between two inventories, then doing it again, then again, again... ZzZzZz.... Yes, you could use a bot here. And in all the examples i pointed above.Now, my point of view. Thiefs should gain xp when stealing from players. When you think for a while, you could get soo many ideas how to make this not exploitable. You just need to use your brain a bit harder.