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Author Topic: The World Ned (would have) Made  (Read 5068 times)

avv

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Re: The World Ned (would have) Made
« Reply #15 on: August 12, 2010, 02:02:06 pm »

This lacks factions. Afaics fonline is going to be about npc and player factions more and more.

People who kill others aren't griefers. They are bandits.

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PvP arena system, allowing duels between single players or gangs of approximately equal strength to duel and allow others to watch.

Open pvp is much more interesting. We just gotta encourage players not to do mindless murdering and suicide attacks. After that it's just about being careful and not sticking your nose in wrong place if you're not able to deal with troubble.

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Every lvl 21 has ton of items, but so what, as long as the game is fun and 5 low end equiped lvl 5 guys can kill him in his top gear everything is ok.

I'm against this. Instead of constant dying and losing stuff you should try to live longer and make it with less equipment. Living shouldn't serve the cause of fighting but fighting should serve the cause of living. So you fight so that you could live.

EDIT: the pvp suggestions were alright though suggested before.
« Last Edit: August 12, 2010, 02:04:58 pm by avv »
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: The World Ned (would have) Made
« Reply #16 on: August 12, 2010, 02:44:27 pm »

Living shouldn't serve the cause of fighting but fighting should serve the cause of living. So you fight so that you could live.

I totally agree with that ! And the gameplay should confort this.
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Bantz

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Re: The World Ned (would have) Made
« Reply #17 on: August 12, 2010, 02:54:17 pm »

Living shouldn't serve the cause of fighting but fighting should serve the cause of living. So you fight so that you could live.
Lot of us play this game for fighting. You push this too far and lots of people will quit. The question is, can you make a great survival game that would atract others? Fights are enjoyable, living can be only if there is anything to do. Right now, there isnt much to do.
Re: The World Ned (would have) Made
« Reply #18 on: August 12, 2010, 03:00:48 pm »

The fun isn't to live, but to manage not to die. If you run into every battle telling yourself "I ran and shoot like a berserker, and I'll die, but I'd have made damage", I think it's wrong. Everyone should battle (because it's fun) but try to stay alive, playing the more efficiently possible.
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Re: The World Ned (would have) Made
« Reply #19 on: August 12, 2010, 04:14:59 pm »

I'm alarmed by the thought that no gear overhaul is needed. From a single player RPG to a PvP MMO, we're keeping things basically the same.

Even Tactics was a marked improvement. Damn.
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Crazy

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Re: The World Ned (would have) Made
« Reply #20 on: August 12, 2010, 04:15:32 pm »

Currently there is 1 SG, 2 BG and 1 energy weapons in use in main PvP battles (P90 and laser rifle aren't really good enough).
Huh... No.
And laser rifle roxx.
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avv

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Re: The World Ned (would have) Made
« Reply #21 on: August 12, 2010, 04:37:50 pm »

Lot of us play this game for fighting. You push this too far and lots of people will quit. The question is, can you make a great survival game that would atract others? Fights are enjoyable, living can be only if there is anything to do. Right now, there isnt much to do.

Don't worry man. Even if we put more survival elements in the game fighting isn't going to disappear. Just look at real life. Life is super precious and unique and yet there is fighting everywhere. Even when man's basic desires (warmth, food, water) are satisfied they still fight and kill for power, ideologies or even better standards of living. Man's greed is endless.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Ned Logan

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Re: The World Ned (would have) Made
« Reply #22 on: August 12, 2010, 04:45:15 pm »

Don't worry man. Even if we put more survival elements in the game fighting isn't going to disappear. Just look at real life. Life is super precious and unique and yet there is fighting everywhere. Even when man's basic desires (warmth, food, water) are satisfied they still fight and kill for power, ideologies or even better standards of living. Man's greed is endless.
Eh, this post actually did the reverse of washing away my worries...
I wonder when someone proposes removing world map travelling in favour of 10k hex wide maps for each WM quadrant...
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Solar

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Re: The World Ned (would have) Made
« Reply #23 on: August 12, 2010, 06:05:05 pm »

I don't know if you are referring to the comment of runboy93 or the whole thread, but I mean my suggestion seriously, no hyperbole.
Currently there is 1 SG, 2 BG and 1 energy weapons in use in main PvP battles (P90 and laser rifle aren't really good enough).
Weapons need balancing - specific effects for various guns (knockback, add temporary 1sec blinding next to real blinding) and and maybe even smaller differences in damage. See my suggestion about XL70 - there should be more weapons for different scenarios to use, not just 1 best gun for each class and the rest being secondary crap for sale.

Referring to runboy's post.

Laser Rifle not good enough? Heh, funny post.

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I'm alarmed by the thought that no gear overhaul is needed. From a single player RPG to a PvP MMO, we're keeping things basically the same.

There certainly is no need for an overhaul. Small changes on a few guns is all thats needed. A lot of exagerated claims are made that don't really reflect the facts.
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Re: The World Ned (would have) Made
« Reply #24 on: August 12, 2010, 06:22:59 pm »

There certainly is no need for an overhaul. Small changes on a few guns is all thats needed.

But we've still got 70% resistance to laser on some armours! Knife swings and thrusts being exactly the same! Dozens of guns without application! Identical AP costs for so many guns!

No, wait! Don't... don't go! We've got so much to talk about! My whole new idea of characters who use low AP zip guns! I... I call them 'Zippies'...
« Last Edit: August 12, 2010, 06:35:46 pm by Badger »
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avv

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Re: The World Ned (would have) Made
« Reply #25 on: August 12, 2010, 07:28:24 pm »

There certainly is no need for an overhaul. Small changes on a few guns is all thats needed. A lot of exagerated claims are made that don't really reflect the facts.

Well if you can do it I'll be surprised. It's just so far little changes here and there have just caused either big guns or snipers dominate the field of pvp. Another issues is the fact that pvp effectivity is extremely build-reliant rahter than player's skill reliant. New strategic elements must be put for players to utilize unless the plan was to keep it so that big numbers in some skill rule and there's no way over it.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Solar

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Re: The World Ned (would have) Made
« Reply #26 on: August 12, 2010, 11:04:39 pm »

Theres already regularly used:

Sniper Rifles
Laser Rifles
Avengers
Rocket Launchers
LSW
Plasma Grenades
Frag Grenades
Assault Rifle (for cheapness/flexability)

Sometimes used and needing only a small boost to become regular:
Plasma
p90c
Jackhammer
Minigun
FN FAL & M60 (These two will be used when the correct 7.62mm stats come on)
 
Needing only an extra perk:
Plasma pistol
14mm Pistol
.223 pistol

You then have cheap options such as:
10mm SMG
Magnums of different types
Copmat shotguns
Hunting Rifles

A whole host of low range guns/melee weapons just waiting for run to target

Mix in a fix to the drug system and a few perks/traits I personally hope to persuade the others to add in and I don't think we will be too far off, without a total overhaul.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

avv

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Re: The World Ned (would have) Made
« Reply #27 on: August 13, 2010, 06:35:54 pm »

It's not just about the weapons like I said. It's also about passive factors' effect on the outcome of actions. Perks and stats have an enormous effect on how a conflict will end. Player's accuracy, damage intake and output is more reliant on numbers in their character sheet rather than clever usage of enviroment, equipment and action points. It might not be so obvious in town control matches because players use very similar powerbuilds. But when players who have chosen luxury perks or invested in something else than combat capabilities start fighting powerbuilds the differences begin to stand out.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Lordus

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Re: The World Ned (would have) Made
« Reply #28 on: August 13, 2010, 06:49:01 pm »


Mix in a fix to the drug system

 I dont like current drug system, because it has contradiction in terms (i hope i use correct term..). There are plenty of drugs with different effects but the consequences are same: max life and max AP power builds.

 I preffer system, where every drugg will add little boost in only one (exept mentats) SPECIAL, but it will cause bigger drop of another stat. So if you take all drugs togeher, you will be weaker than at start.

 This could 1) support of variety of pvp chars 2) eliminate bad effects of drugs, because you will get bad addict effect at the same moment like good effect 3)Junkie traits (little modified) could have sense (bigger effect of major SPECIAL but also bigger drop on anothers and reverse)

 Also because of combination main reason of taking drugs are HP and AP, consumation of 3 or more any drugs could cause actual HP fluctuating and AP lowering..

 => no more mega junkie power builds
« Last Edit: August 13, 2010, 06:55:32 pm by Lordus »
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gordulan

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Re: The World Ned (would have) Made
« Reply #29 on: August 13, 2010, 07:24:58 pm »

I'd say nerf psycho a little, and no allowing stacking of drugs, as well as a max of 2 different drugs being active at a time, it's just totally insane how über the character can get while on drugs and best gear, hopefully this won't be the case next "season".
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