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Poll

What about suggestion?

Great
- 40 (56.3%)
Boring
- 5 (7%)
Don't care
- 4 (5.6%)
Bring us more items to craft
- 22 (31%)

Total Members Voted: 71


Pages: 1 [2] 3

Author Topic: New craftable items  (Read 4361 times)

runboy93

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Re: New craftable items
« Reply #15 on: December 09, 2010, 07:39:35 pm »

pulse pistol will ruin pvp, but other idea with craftable items is not bad. :>
Ruin, because you armors can't stand electric type damage :P
ATM there is only melee electric damage type weapons and they are useless, because you cannot go near of opponent because you already died.

sander

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Re: New craftable items
« Reply #16 on: February 01, 2011, 10:49:36 am »

Make impulse pistol craftable is a bad idea, however i think it would be great, if devs added it as a hard-to-find weapon (e.g. give it to some Enclave patrols or make it findable in spec encs)

Ruin, because you armors can't stand electric type damage :P
ATM there is only melee electric damage type weapons and they are useless, because you cannot go near of opponent because you already died.

You can't say for everyone. My melee char (under certain conditions) survives 2-3 LSW bursts from melee range or 3-5 burts from afar. But when he gets close....
IT'S HAMMER TIME. (unfortunately he can fight in RT only)
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Rascal

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Re: New craftable items
« Reply #17 on: February 01, 2011, 11:01:29 am »

I doubt that pulse pistol would ruin PvP game, its rage (20) tells everything about it.
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Perteks

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Re: New craftable items
« Reply #18 on: February 01, 2011, 11:42:09 am »

Atleast ew guys will be more usefull on tc or other things... metal or other higher armor have pretty high resistance to lazer. You will say Plasma rifle? sure 24 range is pretty...
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LagMaster

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Re: New craftable items
« Reply #19 on: February 02, 2011, 06:30:05 pm »

pulse pistol will ruin pvp, but other idea with craftable items is not bad. :>
not if it is like he described, the pulse pistol will be a good backup gun
i like all, and if we can make a new slot for BackPacks it will make some sense(we can cary things if we have an armor)

anyway i like this sugestion
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Crazy

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Re: New craftable items
« Reply #20 on: February 02, 2011, 07:48:20 pm »

not if it is like he described, the pulse pistol will be a good backup gun
i like all, and if we can make a new slot for BackPacks it will make some sense(we can cary things if we have an armor)

anyway i like this sugestion

Original pulse pistol is good. 15 range is enough to be sure it won't be imba.
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runboy93

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Re: New craftable items
« Reply #21 on: February 03, 2011, 07:09:37 am »

I updated first post.
Changes for few items and added one new item.. Phazer
« Last Edit: February 03, 2011, 07:18:10 am by runboy93 »
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Snackish

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Re: New craftable items
« Reply #22 on: February 03, 2011, 07:36:34 am »

I'm liking these ideas, keep up the good work!
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runboy93

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Re: New craftable items
« Reply #23 on: February 03, 2011, 07:44:38 am »

I'm liking these ideas, keep up the good work!
Thanks, but i like to hear some comments from Devs too :)

Alvarez

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Re: New craftable items
« Reply #24 on: February 03, 2011, 10:55:19 am »

I don't like the phaser, it's supposed to be an easter egg.
Everything else - why not? Also, isn't the laser pistol already craftable?

Thanks, but... :)

It's the community that support your ides first. Don't dismiss this fact. Well-discussed ideas attract developers.
« Last Edit: February 03, 2011, 11:06:13 am by Alvarez »
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kraskish

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Re: New craftable items
« Reply #25 on: February 03, 2011, 11:39:28 am »

There are too little items for MMO. I support this
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runboy93

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Re: New craftable items
« Reply #26 on: February 03, 2011, 12:26:31 pm »

Also, isn't the laser pistol already craftable?
It is craftable, but it is too powerful and got high range.
Every enemy that got weaker armor than metal will be killed by one to two critical shots.

Wichura

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Re: New craftable items
« Reply #27 on: February 03, 2011, 02:08:42 pm »

It is craftable, but it is too powerful and got high range.
There is no other Energy weapon you can craft without profession. SG = 10mm Pistol, Shotgun, BG = Flamer, Melee = knife, hammer, spear.
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Alvarez

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Re: New craftable items
« Reply #28 on: February 03, 2011, 03:05:58 pm »

How about a tazer then, a limited range and electrical type of damage?
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Re: New craftable items
« Reply #29 on: February 03, 2011, 05:07:40 pm »

Good idea but basic items like 10 mm pistol or laser pistol shouldn't requies profession level. I sugest that basic gunpowder and metal parts can have no requies (like 40% science). Good metal parts, adv. gunpowder and hq alloys yes - should have their requies.
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