Other > Suggestions
Karma and Selective Permadeath
Lordus:
--- Quote from: Izual on August 10, 2010, 05:29:54 pm ---JovankaB, you are obviously personally responsible of everything Lordus hates in FOnline. Evil witch.
--- End quote ---
What is doing your NCR Army, i did not notice that you tried to protect mines from pk, traders from thiefs or gangs from boredom in last few days.. Maybe your soldiers have vacation. :P
But yes, i can seriously tell, that JovankaB is responsible for end of Radio Madbrahmin project. Now, i can never win the roleplay medal from Solar. :'(
Kilgore:
--- Quote from: JovankaB on August 10, 2010, 03:39:08 pm ---My idea is to introduce karma and permadeath in a way that could perhaps be acceptable by most players and that would reduce a bit the number of trolls and douchebags (it would be still possible to be one, but now it would also be a real risk - IMHO making the game more interesting for EVERYONE, also for those who want to play some "psychopaths") while keeping more mature PvP (TC battles) intact.
1. Introduce karma.
2. The karma would drop in every location when you shoot (-30), kill (-90), successful steal (-stolen item base price/100) or do other "bad" things to players, UNLESS:
a) the person you attacked is on "permadeath" timeout
b) the person has "unprotected" flag (like a thief who failed stealing and was spotted by guards)
c) the location you are in is a war arena (there is Town Control timeout in the location).
d) the person you attacked has very low karma (I don't know, something like -2000)
3. Every time your karma drops, you enter permadeath timeout for N seconds/turns where N = karma drop. If you die during the timeout it's equal to permanent death of the character. It would reduce "shot first, ask later" attitude which is unrealistic and unfalloutish IMHO, even if it's wasteland most people aren't psychos shooting everything that moves.
4. Suiciders who will manage to kill someone are automatically permadead. Make sure there are proper checks to prevent causing permadeath by planting explosive on dead body etc exploits.
5. Add some way to turn off peramdeath timeout during events in specific locations.
6. Perhaps there should be some skull icon over a head of people on permadeath timeout, blinking during the last 5 seconds / last turn of the timeout.
--- End quote ---
Hahahahahahahaha. Thanks Jovanka for making my day, this is the best joke in last month.
Simply, what you will get is:
- list of totally useless skills made longer by 2 items (Traps skill and Steal)
- list of people who ragequit 2238 getting longer and longer, due to your not-so-obvious and in fact, STUPID, permadeath rules
- TC PWNED by your permadeath rules (if you ever played PvP, you would know that sometimes there is a lot of action when the TC timer is not active - as well before taking the town, as after taking it
- PvP not happening or just a tool for griefers, due to everyone wanting score "permakills" (imagine those sneakers in towns waiting for someone to attack someone else)
- your "karma" doesn't make any sense, as it can't get higher, just gets lower and lower... so after killing particular number of people, you would have to make another alt (yay more alts!) or be shot without any consequences
- I can go anywhere in a bluesuit with LSW or minigun in second active slot, then call the first encountered person a dick, asshole, douchebag, stupid fucker, moron and such, then when he's angry and attacks me, I kill him and YAY! He's raging more, because his character is wasted. And I laugh more. He couldn't know I had all of my drugs active, so he couldn't kill me so easily ;]
I generally agree with what was said by Lordus.
The most funny is the fact that this suggestion is made by a person who should (as a GM) know a lot about game-mechanics and "methods" used by "fonline community", then Izual (another GM) says this suggestion is almost wonderful... Seriously, if you have thought about your suggestion more than just 5 minutes, you would find it very shitty, but well..
After you implement this "permadeath system", change Server status checker to (for example):
"282 players... and counting"
instead of
"282 players"
Crazy:
Hum, implemant permadeath could be a choice, but not in this way.
That just mean because you shot first, you risk permadeath, and the other nothing? Come on... I can think at thousands of possibility where it totally suck.
Enzo:
permadeath for suicidebombers is ok for me... I kinda like the rest of idea too, but it need some changes, as in this way it will be exploitable and game ruining...
gordulan:
--- Quote from: Michaelh139 on August 10, 2010, 04:19:44 pm ---I will agree with yu there its kind of ridiculous. But I have solution for that, there should simply be different gaurd script in miliia, Only if a fellow gang member (in control) IS SHOT not SHOOTING at someone, they will not aid in the killing.
Basically, I am in control of town, i hav 5 militia, I shoot some poor bluesuit, they dont attack bluesut.
I am i control of town, I am shot, militia attack shooter.
Simple solution.
And Back to topic:
I really think karm drop in attacking/killing players in these towns is good enough and will hopefull reduce th continous pk a good bit, but alts...
--- End quote ---
that's pretty dumb really, the wuyy will come after the bluesuit better equiped, and when the bluesuit defends himself he gets raped by those 5 militicians... Maybe remove the militia protection of the gang member altgether for as long as the combat is initiated by the shooter who is a gang member? a bit off-topic, yes, but quite relevant to other things...
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