Other > Suggestions

Karma and Selective Permadeath

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Lordus:

--- Quote from: JovankaB on August 10, 2010, 03:39:08 pm ---My idea is to introduce karma and permadeath

--- End quote ---

 Everything you suggested now is totaly useless.
 
 Question n.1 is, WHAT IS THE PURPOSE OF YOUR IDEA?

 Do you realy think, that cities will be full, or at least, not empty of players, if you realize this idea? No, i dont think so. Add more content into the game, support players ideas and their activity, dont BAN every dual logger because they are ruining everything good you created and of course (i.e. my radio madbrahmin), and sometimes, go with your combat char and join pvp, to see how it is now "funny"..

 This idea is in my personal chart near the dumb ass idea of Parle. Whole idea ground is bad. Wasteland is not eden, you know. There are PK and we have to accept it. But we can do something with this. Lets support anti PK (gangs - like VSB, TTLA, ...) with some kind of guild system, but you choose punishment way, bad aproach.  And, of course, lets make special guild for PK too (with some kind of bonuses).

 But the main problem of your idea is that you dont get the actual problem of fonline.. it is not PKilling, it is absolutely no content in the game, not supproting or erasing naturaly developed content and booring (without exceptions) multi PvP (do you, Game Masters, reaiize, that we dont capture cities not because of we are not able to, but bacause it is more funny to fight for 25 minutes, than wait 25 minutes).

 So if you want to make some help, not abstract, at least, low the timer to 15 minutes. But maybe you dont have such power, to remove 10 minutes from server setting..

Izual:
JovankaB, you are obviously personally responsible of everything Lordus hates in FOnline. Evil witch.

avv:

--- Quote from: Lordus on August 10, 2010, 05:15:48 pm ---Add more content into the game, support players ideas and their activity, dont BAN every dual logger because they are ruining everything good you created and of course (i.e. my radio madbrahmin), and sometimes, go with your combat char and join pvp, to see how it is now "funny"..
--- End quote ---

This is the way to go. Soft and fun. Players must be guided and supported towards the gaming styles devs favour not pushed and whipped.

The reasons of psycho behaviour lie in lack of activity not in people's assholeyness. Well some are assholes but if there was more activity they'd be busy assholes.
And by activity I mean something almost unreachable that could still be achieved. And everybody should be after this something. There's no option to stay out, but instead the ways to reach it would be so vast that there'd be solution for everyone.

Floodnik:
Yeah, and now imagine the consequences. 2 players doing friendly pvp in town, to check their skills. One kills another with a fatal strike. Then some asshole comes and kills the winner, the winner gets permadeath.
Another example - stealing would be totally abandoned. And that's because of people who kill thiefs who aren't even untagged, just because they hate them. Even if you would steal succesfuly, you would most likely perma die. Situation: a thief steals an item, starts running to the grid. Noone would know that he stole, because he succeed. But what happens now? His enemy just bursts him to death, and uses an exploit to get away from guards(there were many of those lately). Yay! You try to steal some caps, you have to restart your character!


--- Quote from: Wipe on August 10, 2010, 02:34:19 pm ---Not going to happen.

--- End quote ---

GroeneAppel:
I'm actually for this idea, but it has allot of flaws. But that's what this thread is for, to comment and add your own twist to this wonderfull suggestion. Not scream and cry about it.

The first thing that would cause an issue would be traps. A team meets a lone seemingly easy loot player, they kill him and suddenly a big band of players jumps and easily kills them. Goodbye characters!
Second thing is, this system won't protect you from a group at all. Since they can easily get away with killing a loner.
About stealing, death there should never be perma for that, as the motives are different for the thief, he just tries to live his life.
And besides its a pain to raise a thief character anyway, not something anyone would like to see vanish.
This is a good suggestion but needs some changes (allot) to work correctly, and could change the entire gameplay.

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