Other > Suggestions
Karma and Selective Permadeath
JovankaB:
I guess we have different visions of FOnline. I think the problem is that you can stay in Modoc all day and shoot innocent people with only a risk that you will lose one of your 13123128 hunting rifles. Or do it by using militia which is even less risky and made towns even more deserted.
Badger:
It's a very interesting and unique way to cut down on the game's current sociopathic slant. However, I don't see it getting introduced. I can see it being abused, just because FOnline players seem to only want to stomp the faces of their fellow players and will find ingenious ways of doing it.
I think a lot of the bizarre gameplay - like well armed 21 bluesuits - is also a consequence of full loot. The material consequences for dying are so harsh it stifles normal gameplay - you wear your best armour and shoot your best gun.
Michaelh139:
--- Quote from: JovankaB on August 10, 2010, 04:13:17 pm ---I guess we have different visions of FOnline. I think the problem is that you can stay in Modoc all day and shoot innocent people with only a risk that you will lose one of your 13123128 hunting rifles. Are do it by using militia which is even less risky and made towns even more deserted.
--- End quote ---
I will agree with yu there its kind of ridiculous. But I have solution for that, there should simply be different gaurd script in miliia, Only if a fellow gang member (in control) IS SHOT not SHOOTING at someone, they will not aid in the killing.
Basically, I am in control of town, i hav 5 militia, I shoot some poor bluesuit, they dont attack bluesut.
I am i control of town, I am shot, militia attack shooter.
Simple solution.
And Back to topic:
I really think karm drop in attacking/killing players in these towns is good enough and will hopefull reduce th continous pk a good bit, but alts...
Izual:
Finally an interesting idea to introduce permadeath !
I have to say I hate permadeath, but this idea sounds good. Maybe timeouts should be shortened a bit, but it sounds good anyway.
Some things are still bothering me a bit, still.
- What is planned for mercs/slaves/followers ? Leader characters would be quite overpowered, wouldn't they ? Just buy mercs and kill everyone without taking the risk of perma-dying.
- Let's say two teams of 10 players are fighting. 1st team fights normally, shooting or taking cover as usual. 2nd team has characters with high resistance and HP, and its players don't shoot. But whenever one character from the opposing team attacks them, all the 10 focus on the attacker, that quickly dies. Then, wouldn't it lead to a point where when some big teams are on the same location, no one dares shooting because the first to shoot will also be the first to perma-die ?
I vote for a test of that system in CBT.
Pandemon:
Is caravana meant also like war area or in here karma would drops?
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