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Poll

(subsidiary question, you should read the topic before answering) Is non "between players" interractions fun ?

Yes, I like PvE and stuff in FO:2238
No, Fun is only in interraction with other players. It's an MMOG.
PvE and stuff could be fun but is not. Need improvements.

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Author Topic: [CLOSED] Start at level 21  (Read 5391 times)

Shangalar

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Re: Start at level 21
« Reply #15 on: August 10, 2010, 05:13:08 pm »

No... it is a joke from a bored player, isn't it ?

runboy93

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Re: Start at level 21
« Reply #16 on: August 10, 2010, 05:14:57 pm »

So leveling is fun ?
Yes i like leveling :)
I'm not like instant to lvl 21.

avv

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Re: Start at level 21
« Reply #17 on: August 10, 2010, 05:15:57 pm »

Its  grind, every game not just MMOs have grinds, normally grindalish, grinding , and more grinding, FOnline: 2238 is no different.

No it's not. If you're a new player you level up by exploring. You meet new towns, make quests there, kill monsters on the way and craft stuff. It's our players' fault that we make so many new characters because we think we need to and this causes the exping feel like grinding. Stop making more characters, make one which you like most and play with it.
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Michaelh139

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Re: Start at level 21
« Reply #18 on: August 10, 2010, 05:52:26 pm »

No it's not. If you're a new player you level up by exploring. You meet new towns, make quests there, kill monsters on the way and craft stuff. It's our players' fault that we make so many new characters because we think we need to and this causes the exping feel like grinding. Stop making more characters, make one which you like most and play with it.
THAT IS ... Technically grinding but the thing is there are two kinds of grinding...  There is the good/fun grinds that are one time only and there are the horribly boring Forevermoreones....  We need more good ones...
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Re: Start at level 21
« Reply #19 on: August 10, 2010, 05:54:24 pm »

Whether the OP is serious or not, I would say that FOnline's endgame is what has always received the most attention. By a long way.

The levelling process doesn't seem to have been mapped out - no idea of where new players should start and the paths through the game world. What gear they should be using, what towns they should be in and what quests should be open to them.

Maybe the new encounter tables will mark the beginning of this. I hope so.

How does one level up in FOnline besides encounter grinding? What do you guys tend to do?
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Re: Start at level 21
« Reply #20 on: August 10, 2010, 06:23:02 pm »

Ok, I think I was wrong puting the fault to the level 1 start. The real problem is that the leveling process cut the multiplayers interractions greatly, because it got stucked at a solo conception of leveling. Nearly every MMORPG made this fault.

Adding more quests could make the leveling "less unfun", but the cut in interactions would be the same. Group quests are a false solution, because it gets the interactions at the level of a multiplayers RPG, not a massively multiplayer one.

Some MMORPG partially avoid the problem by changing the way of leveling. In EVE Online, the leveling process is made by skills selectioning that are upgraded through IG and IRL time. Like an upgrading plan.
In Ultima Online, the upgrading was made by using skills. Unlike Dungeons and Dragons original system, you don't win experience points by achieving monsters and quests, every movement using a skill contributes to upgrade it.
This way, you are not condemned to isolate yourself to level, your battle interactions with other players upgrade your skills too.
In a NeverWinter Nights 2 server I was on, talking (Role Playing communication) was making the player gaining experience points.

These are some ways to keep a leveling system without cuting the interactive experience.

I think the real way to keep interactions between players is to promote Role Playing actions. By Role Playing actions, I mean all actions that have a long term influence to the world.

We call MMORPG worlds "persistent" and this caracteristic is the main interesting thing about them.

I think instead of starting to level 21, the leveling system should evolve to something more inovative and MM oriented.
« Last Edit: August 10, 2010, 06:25:10 pm by Zak Blayde »
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Re: Start at level 21
« Reply #21 on: August 10, 2010, 06:50:06 pm »

In a NeverWinter Nights 2 server I was on, talking (Role Playing communication) was making the player gaining experience points.
Man, this is brilliant! I'd love to see that. Imagine... People specialized in bartening, speaking, transporting people would finally find a good, RPG-style way to level up their characters. They don't exist to kill. They could level up by doing their actual job.
Finding a way to make it working would be hard, though :P Like checking, if the sentence makes sense, if you are actually talking to someone and you don't spam... Never gonna happen :(
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Re: Start at level 21
« Reply #22 on: August 10, 2010, 07:37:19 pm »

It worked on the NWN2 server, but I don't know how. First they were moderators, and I think they were some scripted rules that check the good way to use the dialog system. But it's clear that some ones tried and would try here to abuse the system.
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gordulan

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Re: Start at level 21
« Reply #23 on: August 10, 2010, 08:50:59 pm »

I can think of at least 100 people who would abuse the living shit out of it... In this community...
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Re: Start at level 21
« Reply #24 on: August 12, 2010, 10:23:16 am »

I figured out the leveling wasn't the problem. The problem is that currently, the leveling means using non massively multiplayers gameplay mechanics, like PvE or quests.

There is no point to remove PvE or quests become some players like it, but we should find new ways of leveling, more in accord with a MMOG.

This topic can be closed to avoid useless discussion.

I might create a new topic "Find new ways of leveling".
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