Other > General Game Discussion

Player crits.

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Bantz:

--- Quote from: Michaelh139 on August 10, 2010, 02:35:13 PM ---As its already been discussed  ::), you'd need dem spida senses to know when the need is to look the other way to keept from getting shot in the eyes...  Its not like you see a little warning right before he goes for your eyes.

--- End quote ---
Maybe you just need more experience, thats all. I am sure spider senses are not neccesary.

Blackmore:

--- Quote from: Bantz on August 10, 2010, 02:44:50 PM ---Maybe you just need more experience, thats all. I am sure spider senses are not neccesary.

--- End quote ---
Believe me, they are.

eBay:
Michaelh139 forget about it, all they can do is bring magic back to game , sneak is working isnt it ? just make another super duper sneak pvp char and burst people from 1 hex, run around them holding an avenger, this game is funny

avv:
One problem with aimed crits is that the shot is released immediately. Raising your gun, aiming and shooting doesn't take any time only the cooldown which comes AFTER your action. It works okay in turn based but doesn't make much sense in rt.

Second thing is the constant 95% hit chance due to powerbuilding. Players can't really take cover and reduce enemy's hit chance, they can only run beyond enemy's LoS.

Michaelh139:

--- Quote from: avv on August 10, 2010, 03:01:42 PM ---Second thing is the constant 95% hit chance due to powerbuilding. Players can't really take cover and reduce enemy's hit chance, they can only run beyond enemy's LoS.

--- End quote ---
Wouldn't be a problem if this: http://fodev.net/forum/index.php?topic=4791.0
Was implemented...

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