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Player crits.

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Michaelh139:
Now I dont want it to seem like I'm just some whiner but...  

Enough is enough.

Now I know Smallguns only real power is in critical shots, but when quite literally every shot knocks you out or insta kills you, well fuck it everyone can see where im going with this no?  95% crit chance in the eyes is absolutely ludicrous to say the least and makes them unstoppable, the only way to win is to either crit first or swarm or use psycho, whereas a drug SHOULD NOT be absolutey necessary to win against any foe, it should only give a boost, not ultimate power, and although there are a few other ways it simply seems impossible to beat any critical shot build alone with any build other than another crit build.


I don't have any solution oher than making eyes at lest 75% chance not the insane 95%.


Not to mention a crit build being able to kill a fully equipped big gunner 21 lvl BA Psycho and Buffout with a god damn BB gun O.o.

Floodnik:
Well, imagine a BB coming into your eye, then pass the eye... Going into your brain... Damaging your vital areas...
It is logical, that you will die! The gun and ammo won't matter! And the chance to insta kill isn't so high anyway. In my opinion, shot in the eye should ALMOST ALWAYS mean death. Maybe like on the rat critical table? Just lets reduce the chance to hit in eyes, because when aiming in the eyes your chance to hit should go down drastically, so at max distance even with 300% in SG you still wouldn't have 95% to shot...
Second option, don't do anything.

And snipers usually loose with "fully equipped big gunners 21 lvl BA Psycho and Buffout" even if they have Sniper Rifle. I think it's kind of balanced the way it is now.

Michaelh139:
I nev-  nevermind I did kinda say i want the chance to crit to go down but your right it should mean death if you get shot in the eyes but the eyes are pretty fucking small, your chance to hit them even from just a few feet away would be like 20%, that is if you purposely aimed for them.

So yeah, at least increase the aimshot eye difficulty and we'll call it even :P.

Blackmore:
I wouldn´t say it´s necessarily about realism, but a chance to actually fight back.

People keep talking about the "combat system" but when it comes to insta kills, I just ask: what combat system?

yoz:
It's good the way it is now.

The 60% hit chance penalty is more than enough to balance it.

Besides, you can turn sideways at the end of your turn like everyone is doing so you don't get eyeshot.

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