Other > Suggestions
Anonymity
LagMaster:
idk,sound good,but i simply do not like it
idk why i must introduce to PKs to be hinted,we now are using out ingame nicks to trade whit others
i think this will create more confusion, the reason that the player 12135 was implemented i thing is becoze is 100% roleplay,in FOnline, is 20% roleplay only
Ned Logan:
I don't really understand how this idea is supposed to work, for me it seems like current system with added inconvenience.
If I expose myself, everyone in the area knows my name forever? I dunno what interesting this could bring... gang mates would be exposed to each other and except making name colorizing pretty much useless I see nothing new, and man, some FOnline areas are huge (NCR) so everyone there would know you name forever?
Much more fun would be if for each player, others players names were partially covered up by random characters, how much would depend on the amount of previous interaction between them, but could be very hard to implement.
avv:
Sure. But not until alts cease existing. Right now this is basically "implemented" because players create new chars all the time.
--- Quote from: Enzo on August 10, 2010, 01:10:24 am ---ok... you all convinced me... +1
--- End quote ---
Impossible. Nobody can be convinced in the internet.
Michaelh139:
--- Quote from: LagMaster on August 10, 2010, 04:40:20 pm ---idk,sound good,but i simply do not like it
idk why i must introduce to PKs to be hinted,we now are using out ingame nicks to trade whit others
i think this will create more confusion, the reason that the player 12135 was implemented i thing is becoze is 100% roleplay,in FOnline, is 20% roleplay only
--- End quote ---
More like 1%..
Gunduz:
This really makes a lot of sense. Just two things. Maybe this would be the case anyway, but I think flagging someone as green or red should stay regardless of what their number is. Also, a command, like /i , would be nice for some areas, bases etc. but there should be an option to only introduce yourself to specific people. For example, by adding the other player's name after /i , the introduction would be restricted to them. Another way to do this would be to add a button to the menu you get on each player, but that is already getting fairly long.
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