Ok guys, some advices which are usefull for ALL builds:
-Always even number for agility, because the formula of AP is 5+(AG/2): you win nothing more with 7 than with 6.
-Always even number for endurance: same thing, you just don't have more HP with 7 than with 6.
-Luck: Always 1 or 6 (or, sometimes, 10). 6 allow to take some usefull perks like more/better critical, toughness, bonus ranged damage... If you don't want these perks, just put 1, you won't loose anything, and these points can be use in other characteristics. In some builds 10 in luck can be useful: doctor for example: they ALWAYS will do their max FA (=FA skill) with 10 in luck.
Charisma: If you just want do some quest and take you professions level, 3 is enough. For crafters, they can have 1 charisma too: with 1 mentats they can have their profession level. For the leaders, remembers the followers formula (slaves, mercenaries...
CH/2-1.
Strenght: 5 enough for small guns, 6 for energy, and 7 for big gun.
Intelligence: it's my opinion, but 6 is the minima... less is really hard if you want to have high skill. High intelligence often usefull.
Perception: 6 min too, more for sniper and energy, you can even take 10, max Big Guns range need 7PE.
Traits:
Bruiser: bad choice, -2AP=-4AG, and it add only +2ST...
Small Frame: Very usefull for PvP char: +1 in the special is very good, even if your carry weight become very low...
Fast Shot: Very usefull for big guns, very useless for others.
Perks: Livegiver LvL12 is VERY usefull. Just take it.
Ok I think is enough advice, I'm tired ;p