Other > Suggestions

Respawning, Possible Solution to Annoyingness?

<< < (4/6) > >>

avv:
Money should be spent on benefits that PREVENT you from dying, not something that helps you when you actually do die.

As far as I can see random spawning places are there to punish those who intentionally put themselves in hostile situations all the time.

Alvarez:

--- Quote from: avv on August 08, 2010, 12:06:36 pm ---Money should be spent on benefits that PREVENT you from dying, not something that helps you when you actually do die.


--- End quote ---

Awesome, i'd buy an Emergency Reviving Kit anytime if you introduce it.

Sarakin:

--- Quote from: xPoncex on August 08, 2010, 01:45:48 am ---This would be abused very easily. For example given the right situation you can very easily go to lvl 1 to lvl x in a day. Now whats stopping me from creating a lvl 1 guy paying 200 caps and grind to lvl 21 in a few days or in a day?

--- End quote ---
So what, you would have one cheap "respawn point" and after certain period of time, you will have to buy it again - for full price.

Anyway 32k caps seems too high for me for just one week, I wouldnt go over 20k

Fleczer:
From my point of view, it should look like this.

You die a list open:

- Random respawn 60 sec
- Tent     respawn 90 sec
- Base     respawn 120 sec

or something like this

Mr Feltzer:
That'd Be Kinda Cool, Except That would be Kinda.. Too Easy for people?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version