Other > Suggestions
Respawning, Possible Solution to Annoyingness?
Lexx:
--- Quote from: Mr Feltzer on August 07, 2010, 12:33:55 pm ---Well, My Idea is Simple... You can go to this place Called the "Hubology Centre" ( Followed by the FOnline 2238 Story, As you Being Replicated by Hubologists )
--- End quote ---
This is TLA, not 2238. We don't use this Hubo-story.
Glave:
--- Quote from: Lexx on August 07, 2010, 10:12:08 pm ---This is TLA, not 2238.
--- End quote ---
Oh, is that so?
xPoncex:
--- Quote from: GroeneAppel on August 07, 2010, 07:36:46 pm ---Okay, so improve the suggestion.
Make the price dynamic, for example: players level X 200
So if the player is level 5 he pays 5x200=1000 caps.
How does that sound? and yes after a week or a certain amount of spawns you have to pay again.
--- End quote ---
This would be abused very easily. For example given the right situation you can very easily go to lvl 1 to lvl x in a day. Now whats stopping me from creating a lvl 1 guy paying 200 caps and grind to lvl 21 in a few days or in a day?
You would obviously have to make it so that one would have to pay an amount every level. Also the lvl x times 200 wouldn't work for higher lvl characters. 21X200= 4200. It would have to be an an equation like this (x+(x/.5))*25(x-.5)
Meaning
Level 1 character would pay: 37.5 or 38 caps
Level 21 character would pay: 32287.5 or 32288 caps.
This makes it more sense, i can say a lvl 1 person would easily be able to get 38 caps. This would help new players survive the wasteland so much easier, the better part of this is that you would have to pay almost about 33k caps if you were level 21. This appeal to the pvp players/power builds and less to the crafters and traders as they generally would be able to protect themselves at least. Keep in mind i dont pvp so i cant exactly speak for that.
(I know once you start going to a higher level like 10 it would cost over 7k for replication, this is just me showing off my algrebra 2 skills cuz i haven't used them for 2 months and i felt like doing something mathmatically)
Mr Feltzer:
--- Quote from: xPoncex on August 08, 2010, 01:45:48 am ---This would be abused very easily. For example given the right situation you can very easily go to lvl 1 to lvl x in a day. Now whats stopping me from creating a lvl 1 guy paying 200 caps and grind to lvl 21 in a few days or in a day?
You would obviously have to make it so that one would have to pay an amount every level. Also the lvl x times 200 wouldn't work for higher lvl characters. 21X200= 4200. It would have to be an an equation like this (x+(x/.5))*25(x-.5)
Meaning
Level 1 character would pay: 37.5 or 38 caps
Level 21 character would pay: 32287.5 or 32288 caps.
This makes it more sense, i can say a lvl 1 person would easily be able to get 38 caps. This would help new players survive the wasteland so much easier, the better part of this is that you would have to pay almost about 33k caps if you were level 21. This appeal to the pvp players/power builds and less to the crafters and traders as they generally would be able to protect themselves at least. Keep in mind i dont pvp so i cant exactly speak for that.
(I know once you start going to a higher level like 10 it would cost over 7k for replication, this is just me showing off my algrebra 2 skills cuz i haven't used them for 2 months and i felt like doing something mathmatically)
--- End quote ---
I Agree, This will be abused. So That guy said It should be more than 5k, Maybe 10?
GroeneAppel:
--- Quote from: xPoncex on August 08, 2010, 01:45:48 am ---text
--- End quote ---
It was just an example, what I meant to say was that a formula could be used, like the one you gave. another possiblity is that every level up counts as 2 respawns. This way it becomes pretty usseles to buy those respawns at level 1 if you are about to go powerleveling.
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