Other > Suggestions
Permament Death Era
JarekBrowarek:
I think this isn't good idead, because if you die, you must make new character and try exping again. This suggestion support alting and more PKs. Why PKs? Because some people will killing all around and make harder for players. Try play to FOnline: The Life After or others servers. There are most of PKs whos killing new players. Don't say me crying noob, because I was playing 2 years old on TLA server, I had lots of equipment (APAs, gauss, bozars and other fucking shit, my private hammers too) and closed beta server. If developers make permament death lots of players go play others servers and there will be +/- 20 players online.
Don't forget about players who don't have gang, play alone for fun and exploring world in this mod for favourite old games Fallout.
If you are boring go play other server. I boring in TLA last christmas so I started playing at this server.
Izual:
--- Quote from: Sius on August 07, 2010, 08:58:37 am ---...
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--- Quote from: Badger on August 06, 2010, 11:54:40 pm ---...
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So true, I'd like to see that too. However, it is really a big change, and I don't think FOnline: 2238 is heading in this direction.
Badger:
It's not about the difficulty in getting items, it's the impact full loot has on gameplay. That is:
People getting murdered for their stuff, losing what they've worked for and ragequitting.
People losing quest items.
People being too scared to use their best gear.
People only entering fights they know they can definitely win.
None of these strike me as good gameplay. You may disagree.
Sius:
--- Quote from: Pandemon on August 07, 2010, 09:10:08 am ---If I understood well, you both want to delete losing all stuff while dieying because its too hard to get items? ;D
You guys are crazy if yes, atm. I've played 2 months in a gang and I have enough items for next 6 months but I am sure there will be WIPE sooner.
It's incredebily easy to get tons of stuff atm.
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You just made a point here. Its so easy to farm items that no one wants anything other than Tier 3 weapons and armors. Only small % of players is actually using anything else than the best equipment and these people mostly don't do PvP.
The main idea is to keep at least some of your items, lets say everything equipped will stay on you after death with small chance to loose even equipped items (1 out of 10 deaths to drop one item from active slot) and items in inventory could follow some other pattern how to deal with death drops. Lets say that you would always loose 1/2 of your ammo, 50 to 90% of your money but you would never drop a quest items etc... but its all about the design.
Anyway this and some changes in weapon/armor crafting eg making weapons/ammo/armor more rare/expensive since they would be easier to stick with one item for longer time and we can finally see some actual ingame progress other than 7 perks and few points spent in skills.
Simply full drop on death has no real benefits other than paranoia effect which is really cool but it already faded away long time ago. Anyway as one of the Guild Wars II developers said in one of their preview videos, they don't want to punish players on their death. Players defeat itself is punishment for him and they don't want to punish him even more by forcing him to spend endless minutes running around trying to find his corpse or some other punishment system. They want player to be back in the action and playing/enjoying the game as soon as possible - I like that kind of thinking.
Keldorn:
Stupid idea.
There are always asshole exploiters/hackers. What happens when someone dies to that? What happens when people die due to lag? All it will benefit is those chars with insane twitch reflexes who either hotkey a quick quit game button or have it on auto with some kind of bot program. If games like WoW cant even handle all the EULA violations how can a non profit game do it??
PS: I agree dropping everything on death is a bad idea. It is bad enough we have griefers on every MMO (yes its griefing when people pick on unarmed folks instead of being real pvpers and go out killing someone equally geared or atleast experienced), losing everything on a corpse only adds to their enjoyment. So you die from a cheesy build, alright I can understand. But it loses its fun sooner or later. Gear loss actually encourages people to make an extremely effective (yet very naked build), homicide build to "treasure hunt". One of the reasons WoW is so popular is because it doesn't encourage world pvp, instead they say bring it to the arena or battlegrounds. If you want to be a badass, then be a badass in the arena or battlegrounds. Earn rewards and bragging rights for killing an equally tough opponent. Not for ganking some noob who was just trying out and trying to enjoy the game.
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