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Author Topic: Pilot Skill  (Read 1838 times)

LagMaster

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Pilot Skill
« on: August 06, 2010, 02:45:42 pm »

in FT instead of speech is the pilot skill,i am sugesting that instead of teh gambling skill we shoud put the pilot skill that will afect the speed whit vehicles,like the outdoorsmen skill
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Pandemon

  • The GM-eater
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Re: Pilot Skill
« Reply #1 on: August 06, 2010, 02:47:59 pm »

Yeah, then a vehicles would be useful, finally.
Atm. only highwaymen is compareable to high outdoorsman but it's still too expensive for being useful.
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There is nothing as demotivating as the Game Masters

Re: Pilot Skill
« Reply #2 on: August 06, 2010, 03:30:22 pm »

Or we think about it a little harder and integrate it into repair.
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Wipe

  • Rotator
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Re: Pilot Skill
« Reply #3 on: August 06, 2010, 04:06:29 pm »

(...) i am sugesting that instead of teh gambling skill we shoud (...)

Not going to happen, gambling will be ressurected sooner or later.
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Games are meant to be created, not played...

gordulan

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Re: Pilot Skill
« Reply #4 on: August 06, 2010, 05:03:07 pm »

would be interesting really, maybe have a cap at 100 skill for gambling, untagged, and 150% at tagged, and start with implementing poker, would be sweet to have it play out a bit like Red Dead Redemption (over 100% skill you can cheat at it, but make it play out against other players?
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http://tf-2.fr/ach.php?a=Bend Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1

LagMaster

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Re: Pilot Skill
« Reply #5 on: August 06, 2010, 08:19:20 pm »

Not going to happen, gambling will be ressurected sooner or later.
than add it instead of speech,and no more speech limit when talking
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Winston Wolf

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Re: Pilot Skill
« Reply #6 on: August 06, 2010, 08:25:17 pm »

than add it instead of speech,and no more speech limit when talking


Do you really think that they remove a skill which is needed for quests?

"Ey Chuck forget the quests, people want to drive across the wasteland instead!"
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LagMaster

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Re: Pilot Skill
« Reply #7 on: August 06, 2010, 08:26:51 pm »

Do you really think that they remove a skill which is needed for quests?

"Ey Chuck forget the quests, people want to drive across the wasteland instead!"
well, then invent new skill
 anyway, cars are useless in this game,so why not givving them a boost in the utility,no?
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runboy93

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Re: Pilot Skill
« Reply #8 on: August 06, 2010, 08:50:15 pm »

well, then invent new skill
 anyway, cars are useless in this game,so why not givving them a boost in the utility,no?
Cars are not useless  >:(
Use to drive long way in wasteland and trap some noobs.

Sarakin

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Re: Pilot Skill
« Reply #9 on: August 06, 2010, 09:13:39 pm »

Well, Id like to see this implemented as a standalone skill (no substition for others) , more skills, more fun.
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LagMaster

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Re: Pilot Skill
« Reply #10 on: August 07, 2010, 11:33:43 am »

and i think this will make taxi powerbuilds harder:
clasic taxi powerduild taged skills:
outoorsmen
FA
weapon skill

if you add an other skill for them then it shoud maxe the taxi alts live harder
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Re: Pilot Skill
« Reply #11 on: August 07, 2010, 11:39:31 am »

We can connect this topic with me suggest http://fodev.net/forum/index.php?topic=7663.0
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Izual

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Re: Pilot Skill
« Reply #12 on: August 07, 2010, 12:21:40 pm »

Devs can't/won't add new skills, as it was already stated before.
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