Other > Suggestions
Doctor profession balance
Sius:
--- Quote from: Badger on August 06, 2010, 03:33:38 pm ---REVIVE PEOPLE IN THE REPLICATION TIMER USING DOCTOR'S BAGS. Cooldown depends on your doctor skill.
It gives medics unique responsibilities and playstyle.
Makes the doctor skill less of a turd.
Makes the doctor profession worth investing in and actually related to healing.
--- End quote ---
You got my vote if you will run for NCR president! +1
avv:
How can you tell what is balanced when the game is all about powerbuilds and alts?
runboy93:
--- Quote from: avv on August 06, 2010, 07:16:14 pm ---How can you tell what is balanced when the game is all about powerbuilds and alts?
--- End quote ---
Maybe next update (+Wipe..maybe?)
Will do something about powerbuilds and alts.. i just see something saying in forums.
Sius:
--- Quote from: runboy93 on August 06, 2010, 08:53:39 pm ---Maybe next update (+Wipe..maybe?)
Will do something about powerbuilds and alts.. i just see something saying in forums.
--- End quote ---
There is nothing wrong with powerbuilds. And as far as the alting goes, well only real problem here is with combat alts. Every other way of alt abuse is imho game design flaw f.e. crafting abuse (which is the most common because of current crafting/gathering system which is one of the 2238 worst fails).
Gunduz:
What if Doctor became 2 levels and Mordino's Druggist was lvl 3? It would allow 'clean' doctors to take up another profession, or even two basic level ones, and to be slightly more self sufficient.
So Doc [1] would give:
Stimpak
Radaway
Mentats
Buffout (maybe)
and Doc [2]
Super stim
Psycho
Rad-X
Buffout here if not in [1]
Doc [3] would be Mordino's Druggist
Jet
Jet Antidote (very hard to craft)
The reqs. for Doc [1] would be between current lvl 1 and 2 requirements.
And lvl 3 would be fairly difficult.
We could also have an alternate lvl 3, which could be surgeon or something
Doctor's Bag
First Aid Kit/Field Medic FA Kit
Where Doc bag raises Doc % and First Aid kit accordingly with FA when held. They would break eventually, but would last a bit longer than repair kits.
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