+ Fallout as MMORPG
+ realtime PvP
+ great maps
+ many various features
- nothing to do, absolutely no surprises when you travel around the wasteland, everything is by the book and well described on wiki, interaction with other players most of the time limited to the exchange of ammo flying with high velocity
- The Settlers:2238 placed in post-apocalyptic world
- forcing players to craft ammo ("ammo should be scarce" pfff waste of time)
- no penalty for death
- GMs pretending to be gods and princesses of 2238
- GMs used as helpdesk and banning tool, all of their interaction with the players are slaps and murders of the guards here and there (but there ARE some examples, just too rare to consider them satisfying)
- PvP broken by swarms, swarms + high HP militia, and various timers (TC timer, drug effect timer and so on)
- full loot makes most of the people caring about their precious items too much
- game is too hard for newbies and too easy for those who have played a bit
- cars are useless
- the ability and the necessity to use alts, even for such simple thing as adding to many bases (about 57 000 alts atm while few hundreds of players online)
- blueshits everywhere
- TB combat
- field of vision
- namecolorizing
- deleting content from the game (no skins, no C4, few rare items)
- joining NPC factions is only to get a profession, sometimes you have to keep an alt in a specific NPC faction just to be able to produce something (drugs)
- no updates, no changelogs
- no reason to roleplay in MMORPG game (roleplay? which alt?)